Armorsmith Archive
Thread: Armored Padding Tailor component of Wookiee armor question
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moosecat
Thu Jul 22, 2004 2:56 pm
#1
I am getting ready to get my guild tailor to make up a few schem for these. What do I need to tell her to exp on. She has been an armor(and still is I believe on a same scale) , so she know what exp is . I believe they get +160 to exp at master so that is 16 points. how do I tell her to use them.
Drocyc
Thu Jul 22, 2004 3:08 pm
#2
no they get 10 points at master just like every other crafting profession in the game.
if i were you i would tell her to max out the base on the segs since the wookiee armor has a lot of gated resoruces so the base wont be what comp is now anyways, then use remaining points on encumbrance probably but i havent seen the suits of wookiee armor yet so i dont know what the enc is at atm
but if its high you'll definatly want to use the extra points toward encumbrance
Hookma
Thu Jul 22, 2004 3:13 pm
#3
I cant tell you what areas specifically alter which but, I have my Tailor Friend Shoot for HIGHest possible Base effectivness and Integrity.
Integ will increase your end products condition and the Base effectivness will increase pre-experimentation secondary resists. Collect High OQ and SR wooly hides, and high OQ and SR Fiberplast to make the padding with. Keep in mind high Mall's will also incease experimentation success rate.
Integ will increase your end products condition and the Base effectivness will increase pre-experimentation secondary resists. Collect High OQ and SR wooly hides, and high OQ and SR Fiberplast to make the padding with. Keep in mind high Mall's will also incease experimentation success rate.
Jordan_Karr
Thu Jul 22, 2004 3:17 pm
#4
Going with base is your best bet head for a 3 or 4%---- 4% is so much better...
Because the way it looks the chest will take 6 of those.. so thats 24%, then three 4% Base layers adding another 12% to it plus the normal but then again I doubt it will ever register all 6 of the paddings and only add a 4% to the total
So it will be 4%+12%+Armor Basic 10% if I remember correctly!! so your looking at 26%base if the paddings dont count past 4%
But if they do then your looking at 24+12+10= 46%base before experimentation on the armor...
Migan
Thu Jul 22, 2004 8:08 pm
#5
The armor calls for identical Armor paddings wich means that it will only count as one (4%) so yeah i'd shoot for4% baseand rest into integ for a bit more condition on the final product
wookie armor needs all the condition it can possibly squeeze out of anything hehe
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