Armorsmith Archive
Thread: First Heavy Stun attempt (Comp Gloves)
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ffserona
Fri Jul 23, 2004 6:04 am
#1
Hi everyone,
I just made my first (and second) set of heavy stun composite gloves... (too impatient to wait for end of factory runs!)
(Im also a brand new AS!)
My first set turned out as:
38% stun, 66% elec, 53% base
HAM: 81/78/82
My second set turned out as:
38% stun, 62% energy, 66% elec, 63% kinetic, 59% base
HAM: 87/85/89
UNSLICED!
The hams on both are pretty high and the base resistances not as high as id like either, but how do these fair?
Im only 10pt armoursmith at the moment!
The second set used voritor plating as an enhancement.
Im not sure how the rest of the suit will turn out... ill hopefully find out tonight!
Cheers!
Message Edited by ffserona on 07-23-2004 02:28 PM
ffserona
Fri Jul 23, 2004 6:27 am
#2
For the record, my stun layers are:
Base eff: 2%
Integ: 303
HAM: 16/16/16 (Ouch)
Stun Eff: 12%
Should i lose a bit of stun eff to reduce the HAM a little or increasthe base eff?
Dethcon
Fri Jul 23, 2004 6:29 am
#3
ffserona wrote:
My first set turned out as:
38% stun, 66% elec, 53% base
HAM: 81/78/82
My second set turned out as:
38% stun, 62% energy, 66% elec, 63% kinetic, 59% base
HAM: 87/85/89
1) Not bad but I would definlty try and get that base up there somemore. I know on my server that for stun armor 99% of the PvPers want at least 60% base in the armor so with a good slice then can get the base up too 80%
2) I am a bit confused on this one? did you use some kind of Seg enhancement? assuming you used advanced comp segs it looks like you used a enhancement that added something with +3%energy +4%kin +6%base
**EDIT** ok I just saw you edited your thread saying you used a seg enhancemnet
Message Edited by Dethcon on 07-23-2004 06:31 AM
ffserona
Fri Jul 23, 2004 6:45 am
#4
Ok.. think i cracked it!
3rd pair of gloves:
Stun: 38%
Elec: 74%
Base: 61%
HAM: 85/82/88
Howzzat? 
Andymantium
Fri Jul 23, 2004 6:47 am
#5
Those who buy stun composite typically pvp often. To them, armor HAM is irrelevant, as they have theirhealth and mind stats buffed. I would ignore encumbrance and focus on improving the base %, if it's possible with available resources.
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