Armorsmith Archive

Thread: Any point in taking up AS

Doppleganger666
Mon May 02, 2005 7:34 am
#1

I have recently left SWG after trying the CU. No fun, no reward, no point. But i am really hopping to come back in a month or two, after the devs have "fixed" everything. I would like to take up AS, as it looked, pre CU, to be the funnest crafter prof, and my question to you all is, is there any point, or have they done too much damage to the crafting skills? I realize that much can change from one month to the next, hell even one day to the next, but is AS dead in the water, or is there hope still??


Thanks in advance

Raspa Scalefist
Cianhydle
Mon May 02, 2005 9:39 am
#2

AS is pretty much dead. Unless you have 3+ accounts I would not advise becoming an AS. First, the enjoyment of learning the profession has been nerfed into one experimentation line. You still need tailor subcomponents to make anything. Factory times have increased, my 2 factories aren't enough to keep up. Inorganic resources have increased, so you'll need more lots for your harvesters. Organics have increased, you will need a scout. The resources themselves might look good, but unless you have a 4-5 page document on hand to interpret the gated values your 850 OQ material might be total junk. To make faction armor, the glorified new content, you really need to work with a smuggler. Honestly, as an armorsmith of over 19 months, I'm hoping for a respec into tailor. If you like "intelligent" crafting you might want to check out weaponsmith.


Renea,


Camrux
Mon May 02, 2005 9:47 am
#3

no


And this from a July 2003 Master Armorsmith who loves the profession...or loved it would be more accurate





Marcelleus - LM Jedi and crappy rebel pilot
Camrux - MBH / MR / MM and also a crappy rebel pilot
egoe
Mon May 02, 2005 9:51 am
#4

Im truly sorry to say it..but no its not worth it.

This account is from august 2003 and it is cancelled. Better off with a different game if you are looking for crafting.



Egoe & Iid Lightwaver
zxzxPotius Mori THC Quam Foedar zxzx
~*~*~*~*~*~*~BattleWear~*~*~*~*~*~*~
3N Main, Brenn, Naboo(12 points of Armorsmith Mastery,R.I.S. certified)
firehammer
Mon May 02, 2005 9:58 am
#5

Only if you want to hate it
jbdotcom
Mon May 02, 2005 10:21 am
#6

Just to echo everyone else, you don't want it.


It is just like a profession that doesn't stink, only not.



JB


UmmonPrime
Mon May 02, 2005 10:22 am
#7


We are basically tailors now, with stats.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Andymantium
Mon May 02, 2005 2:19 pm
#8

Run while you still can



K

Shaqoas
Mon May 02, 2005 2:24 pm
#9

From what I hear every non-soe game has a better crafting system now. They all wanted to be as good or better than SWG and well with the CU SWG dropped to min



Did you know that if you pay for services or goods by credit card and those services or goods are not rendered that you can call your credit card company and have all charges regarding said services or goods reversed?

Things that make you go hmmmmmmm.
Wallid
Mon May 02, 2005 2:43 pm
#10






Shaqoas wrote:
From what I hear every non-soe game has a better crafting system now. They all wanted to be as good or better than SWG and well with the CU SWG dropped to min






LOL, I love that sig )


I so got to remeber that.


I agree though, the ball is being dropped on this one. I had hopes at the beginning of the testing phase, then the more that was shown to us, the more it reared it's ugly head.


As for taking up AS, up to you. It's a long haul. and time wise is a huge investment. You'll also need a good player network at least (Or be in a good guild).







McElroy: " it's not the size of the Smuggler in the fight. It's the size of the fight in the Smuggler. Let's do this now "


Wallid Salmomn, Master "Field Protections" Elder Armorsmith of Xcalibur For all your Field Protections needs (as well as Reb Master Munitions Crafter ).
"Bult Tough, Bult MonCal Tough "


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