Armorsmith Archive

Thread: Personal Shield Generators. Questions on experimenting.

koshman
Mon Oct 10, 2005 10:09 am
#1

Personal Shield Generators Mk.3


I have created several of these and wondering about the pro's and con's of the experimentation line.


First thought is to max the protection line. However they seem to take forever to charge.


Are there any expert thoughts on PSG's?


Thanks

Chinook

Flurry.


wasunable to find a post pertaining to this recently. Thanks in advance.
UmmonPrime
Mon Oct 10, 2005 10:10 am
#2

Ask your buyers what they want. Usually go for about 2200 protection and dump the rest into recharge. That's me though.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Oemek
Mon Oct 10, 2005 10:12 am
#3



usually, i think shoot for max resistance and put the rest on recharge rate. the stats i got on mine are in the 2300s and 64.0 recharge rate. oh yea, usea 12pt armor experimentationsuit, that way you can get the most out of your recharge/resistance er whatever.


what you might as well consider doing is compare all the ones in the global bazaar, see what stats most armorsmiths on your server are putting for sale.

Message Edited by Oemek on 10-10-2005 10:14 AM



Oemek Siecas
The Green One
WittyNewt
Mon Oct 10, 2005 10:16 am
#4

I do the same, max resist and dump the rest into recharge. Always ensure I get a 7 point amazing on the first resist experiment so that I can get an extra point into recharge rate. As with all things, the customer looks at the protection value first, if that attracts their eye then they will pop over and buy.






Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
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BloodMonk
Mon Oct 10, 2005 11:10 am
#5

check the carbineer forum....the newly retired Carb. correspondant did some serious testing on psgs.....and it seems recharge rate matters little to nothing....



sly






Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
koshman
Mon Oct 10, 2005 11:39 am
#6

Great Responses.


Thanks. The recharge rate was the missing link in my understanding.


Chinook


UmmonPrime
Mon Oct 10, 2005 1:22 pm
#7

So does condition mean anything anymore on these?



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


WittyNewt
Mon Oct 10, 2005 1:50 pm
#8






UmmonPrime wrote:
So does condition mean anything anymore on these?






a poor third priority, with good resoruces you should be hitting close to 7k without spending any points and that seems to last quite a while, plus you get more sales . I typically sell in singles and crates of 2, 5, and 10 and the 5,10 crates sell out first.


The headline stat of protection is what sells. My current mk3's are 2472E 61RR. Now if they change the way PSG's work in a future patch and recharge rate actually does something useful rather than just determining how quickly it charges up when you equip it then I might build them differently but at present protection should max'ed IMHO





Offer my winnings to the resource vendor at:

ZK Combat Gear - 800m from Threed Starport on Naboo, waypoint -4643 3380

Kreen - Armorsmith+2, Artisan, Merchant, Master Carbineer. RIS Certified
Moeru - The all new SOE harvesting template MBH, MRifles Pistols 0404. (Goodbye Master Ranger until the revamp)

Click for armor colour charts and Click for armor style pictures
Click for health enhancer faq and Click for health armor examples


JZeus-Sarono
Mon Oct 10, 2005 4:37 pm
#9






BloodMonk wrote:

Get energy to at least 2200+, dump rest into regen, the higher the regen the longer the PSG can sustain damage before failing not protecting you.



Above statement was tested by TAFirehawk (carb correspondant)...and found to be false....even with the lowest recharge rating you can not drop a psg's charge






odd, my findings were this.


Stand in a base of storm troopers


Watch the eff. numbers drop the more damage you took, once the PSG reached 50% I took more damage, drain was faster.


PSG reached 25% and basicly 1 in 4 shots were taken from the PSG.


Now if you do one little battle you wont notice, but I did this on my Jedi with CL 87-89's on me and watch the absorbsion (sp?) in the combat span to get lower and lower as the PSG got lower.


Once it hit 0 its like I did not have one. So incunclusion, the better the regen the faster it recovers and the longer it can sustain incomeing hits.
try it for your self watch the PSG eff. numbers drop with incomeing attacks.






JZeus - Elder Master Armorsmith *since Aug 03*
Master Weaponsmith / Merchant / +14 artisan
Ra'sh AlGhuh "Knight of the old Republic" before the dark times,before the NGE...
(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)
Armor Vendors in New Circinus on Tatooine in the Armor tent waypoint -2700 -7006
LOOT, Resources & tools in the Loot/smuggler tent -2694 -7060

JZeus-Sarono
Tue Oct 11, 2005 12:24 am
#10

Get energy to at least 2200+, dump rest into regen, the higher the regen the longer the PSG can sustain damage before failing not protecting you.


I make 2350 (can cap at 100% 2499) but dump the rest into regen.


12points and double amazings later I end up with 71.1 regen Best all around PSG's I have ever seen


Sell them for 50k a pop, made 3 runs of identical stats 330 a run so just a hair under 1k PSG's, They fly off the vendor


50k X 1k = sugery goodness






JZeus - Elder Master Armorsmith *since Aug 03*
Master Weaponsmith / Merchant / +14 artisan
Ra'sh AlGhuh "Knight of the old Republic" before the dark times,before the NGE...
(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)
Armor Vendors in New Circinus on Tatooine in the Armor tent waypoint -2700 -7006
LOOT, Resources & tools in the Loot/smuggler tent -2694 -7060

BloodMonk
Tue Oct 11, 2005 12:32 am
#11

Get energy to at least 2200+, dump rest into regen, the higher the regen the longer the PSG can sustain damage before failing not protecting you.



Above statement was tested by TAFirehawk (carb correspondant)...and found to be false....even with the lowest recharge rating you can not drop a psg's charge






Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
pykescylla
Tue Oct 11, 2005 12:49 am
#12



BloodMonk wrote:

Get energy to at least 2200+, dump rest into regen, the higher the regen the longer the PSG can sustain damage before failing not protecting you.

Above statement was tested by TAFirehawk (carb correspondant)...and found to be false....even with the lowest recharge rating you can not drop a psg's charge




I can believe that. The only testing related to recharge rate that I've done (and that's the only recharge testing I've seen done on this forum) was to see how the recharge rate affected the time it took for a PSG to go from uncharged and unequipped to fully charged. Recharge rate and the protection value make a big difference there. I'll try to dig it up.

But I, too, was maxing protection and then dumping the rest into recharge. May rethink that.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

-Droideka-
Wed Oct 12, 2005 11:36 pm
#13

I've made them with 97.7RR and 1300 energy protection, and they never hit zero no matter how many times you get hit but that was just for fun, I'd really love it if someone did some testing and found the ideal recharge/protection ratio, I should but I need to sleep.



Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
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