Armorsmith Archive
Thread: Personal Shield Generators. Questions on experimenting.
usually, i think shoot for max resistance and put the rest on recharge rate. the stats i got on mine are in the 2300s and 64.0 recharge rate. oh yea, usea 12pt armor experimentationsuit, that way you can get the most out of your recharge/resistance er whatever.
what you might as well consider doing is compare all the ones in the global bazaar, see what stats most armorsmiths on your server are putting for sale.
Message Edited by Oemek on 10-10-2005 10:14 AM
I do the same, max resist and dump the rest into recharge. Always ensure I get a 7 point amazing on the first resist experiment so that I can get an extra point into recharge rate. As with all things, the customer looks at the protection value first, if that attracts their eye then they will pop over and buy.
check the carbineer forum....the newly retired Carb. correspondant did some serious testing on psgs.....and it seems recharge rate matters little to nothing....
sly
Great Responses.
Thanks. The recharge rate was the missing link in my understanding.
Chinook
UmmonPrime wrote:
So does condition mean anything anymore on these?
a poor third priority, with good resoruces you should be hitting close to 7k without spending any points and that seems to last quite a while, plus you get more sales
. I typically sell in singles and crates of 2, 5, and 10 and the 5,10 crates sell out first.
The headline stat of protection is what sells. My current mk3's are 2472E 61RR. Now if they change the way PSG's work in a future patch and recharge rate actually does something useful rather than just determining how quickly it charges up when you equip it then I might build them differently but at present protection should max'ed IMHO ![]()
BloodMonk wrote:
Get energy to at least 2200+, dump rest into regen, the higher the regen the longer the PSG can sustain damage before failing not protecting you.
Above statement was tested by TAFirehawk (carb correspondant)...and found to be false....even with the lowest recharge rating you can not drop a psg's charge
odd, my findings were this.
Stand in a base of storm troopers
Watch the eff. numbers drop the more damage you took, once the PSG reached 50% I took more damage, drain was faster.
PSG reached 25% and basicly 1 in 4 shots were taken from the PSG.
Now if you do one little battle you wont notice, but I did this on my Jedi with CL 87-89's on me and watch the absorbsion (sp?) in the combat span to get lower and lower as the PSG got lower.
Once it hit 0 its like I did not have one. So incunclusion, the better the regen the faster it recovers and the longer it can sustain incomeing hits.
try it for your self
watch the PSG eff. numbers drop with incomeing attacks.
Get energy to at least 2200+, dump rest into regen, the higher the regen the longer the PSG can sustain damage before failing not protecting you.
I make 2350 (can cap at 100% 2499) but dump the rest into regen.
12points and double amazings later I end up with 71.1 regen
Best all around PSG's I have ever seen
Sell them for 50k a pop, made 3 runs of identical stats 330 a run so just a hair under 1k PSG's, They fly off the vendor
50k X 1k = sugery goodness
Get energy to at least 2200+, dump rest into regen, the higher the regen the longer the PSG can sustain damage before failing not protecting you.
Above statement was tested by TAFirehawk (carb correspondant)...and found to be false....even with the lowest recharge rating you can not drop a psg's charge
BloodMonk wrote:Get energy to at least 2200+, dump rest into regen, the higher the regen the longer the PSG can sustain damage before failing not protecting you.
Above statement was tested by TAFirehawk (carb correspondant)...and found to be false....even with the lowest recharge rating you can not drop a psg's charge
I can believe that. The only testing related to recharge rate that I've done (and that's the only recharge testing I've seen done on this forum) was to see how the recharge rate affected the time it took for a PSG to go from uncharged and unequipped to fully charged. Recharge rate and the protection value make a big difference there. I'll try to dig it up.
But I, too, was maxing protection and then dumping the rest into recharge. May rethink that.