Armorsmith Archive
Thread: Hi there..not trying to bust in on your forums...have a thought
well im talking about more than what layers do
yeah you can, say, make a weak stun armor if you dont have a special resistance on soemthing liek energy...or sacrifice base % (this is my udnerstanding). But you can say, make a 90% stun armor with a heat vulnerability in place of the stun
at least to my knowledge this is not possible.
im talking about a totally flexible system that allows smiths to pick and choose most everything about the armor.
Dont want an electric resistant COmp armor? pitch electricity completely in favor of ahigher base%...or to make stun a base resist......just no electricity
dont want Ubese to have a kinetic resist and want blast instead? ditch the kinetic resist in favor of blast.
Basically the ability to pick and choose and craft armor with the vulnerabilities/resistances peopel want as they want them.
Within limits of course...composite should always have 1 vulnerability and high HAM....and things of that nature. Im just talkign abotu the ability to pick and mix what resistances/vulnerabilities there will be ont he armor....without the need for layering.....and this would go beyond what layers can do.
I wouldnt like this
we have a hard enough time making the different types of armor as it is, I hate doing custom jobs, I just don't have the time. One set of custom wookie armor for a guidlies sapped me for at least an hour. An hour I could have spent loading factories or putting stock up onto my vendors. For what? about 50k profit. The only reason I did it was because it was a guild mate. I couldnt possibly see the night mare if we had to create all these custom armor jobs. Most masters would pick one or two combinations they liked and stock those and not worry about the other possiblities. That is what we do now.
example: people swear that ubese is the grinding/hunting armor of choice. It is light has good kinetic resists and isnt too expensive. Well, I was playing around and made some chitlin that was almost 60% kinetic, the HAMs were in the 200 range (more than half that of ubese) and I liked it better. If you are buffed and bring some food/spices for emergencies you cant tell the difference between 60% chitlin or 73% ubese. The only difference is that with lower HAMs you regenerate life quicker and have like no battle fatigue. Also with the two bicep pieces the chest seems to last longer. The chitlin costs me about 10-20k to make is all. Does anyone make it on a large scale? No not really (sure maybe a few isolated insidences)
there are different cominations and possibilties out there already, we either havent tried, are too busy, or we already know what works