Armorsmith Archive

Thread: Enhanced Armor Broken? Please Look Thula

genkii
Thu Oct 20, 2005 1:10 pm
#1

I was making a Frienda health enhanced RIS Chestplatetoday, and I'm having some trouble.


1. When I craft the Battle Armor Segment Schematic doesn't say anything about the health bonus during or after crafting.


2. When I put the Schematic and items in the Factory, it will not create any, it acts as if there are items missing, though I have all of the resources and components in there, the componenets ARE unstacked.


I realize that I don't post here often, but thats usually cause I don't have any problems, or cause I see someone else's post on this.


Let me know if someone has already found this error, and if not, this needs to be brought to the Devs Attention.




|| | || | ||||Miharu|||| | || |

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Thula
Thu Oct 20, 2005 1:24 pm
#2


The bonus will not show during crafting, but after you have completed whatever you are making (segment, core or appearance). You will not see the bonus in the schematic either, but itshould be there when you pull the piece from the factory.


I am not sure why your factory will not run, the obvious things to double (and triple) check are:



  • you have enough energy in the factory...

  • you have all the right resources, as well as enough

  • you have unstacked the correct stack of loot enhancers, with the correct serial no (same as used in making the schematic). Note that the schematic doesnt show the serial no when you look it up in the factory, so its up to yourself to keep track of things.

I am going to do some enhancing myself so I will see if I get any strange bugs.





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genkii
Thu Oct 20, 2005 2:04 pm
#3

Ok, I found out what was wrong... I'm Not gonna say what it was cause I'll sound like a total noob if I do.




|| | || | ||||Miharu|||| | || |

|||||Natural Selection: The process in nature by which only the organisms best adapted to their environment tend to survive and transmit their genetic characteristics in increasing numbers to succeeding generations while those less adapted tend to be eliminated.|||||

|| || |Think about it!| || ||


LeviticusD
Thu Oct 20, 2005 2:08 pm
#4

Lol! Don't feel bad! I'm just glad it was something you did and not a bug!




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genkii
Thu Oct 20, 2005 2:12 pm
#5

Yeah, its amazing, When you make the schematic with the layers, apparently the factory needs the layers to make the items.


Everything else was done Properly though





|| | || | ||||Miharu|||| | || |

|||||Natural Selection: The process in nature by which only the organisms best adapted to their environment tend to survive and transmit their genetic characteristics in increasing numbers to succeeding generations while those less adapted tend to be eliminated.|||||

|| || |Think about it!| || ||


LeviticusD
Thu Oct 20, 2005 2:16 pm
#6

Lol! I've done that too!




LizzyD Oakley Elder Armorsmith

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BigfootKC
Thu Oct 20, 2005 2:33 pm
#7



genkii wrote:
Yeah, its amazing, When you make the schematic with the layers, apparently the factory needs the layers to make the items.
Everything else was done Properly though





heh yea i was mad at a factory for days because it stopped for no aparent reason... untill i found out the output hopper was full /doh



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stlkittrell
Thu Oct 20, 2005 3:18 pm
#8



Thula wrote:

The bonus will not show during crafting, but after you have completed whatever you are making (segment, core or appearance). You will not see the bonus in the schematic either, but it should be there when you pull the piece from the factory.

I am not sure why your factory will not run, the obvious things to double (and triple) check are:

  • you have enough energy in the factory...
  • you have all the right resources, as well as enough
  • you have unstacked the correct stack of loot enhancers, with the correct serial no (same as used in making the schematic). Note that the schematic doesnt show the serial no when you look it up in the factory, so its up to yourself to keep track of things.

I am going to do some enhancing myself so I will see if I get any strange bugs.






On this i usually add the last 3 serial #'s for the stack in the name of the seg schem... that way you see it before you drop it in the factory... and while its in the factory you can access the schem slot and see it there as well... nice for when you "forget" which stack goes with what schem.... i did it so much i had to do something, lol



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kensaii
Fri Oct 21, 2005 5:34 am
#9






BigfootKC wrote:





genkii wrote:

Yeah, its amazing, When you make the schematic with the layers, apparently the factory needs the layers to make the items.


Everything else was done Properly though








heh yea i was mad at a factory for days because it stopped for no aparent reason... untill i found out the output hopper was full /doh



LOL yeah or it needs power.



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Startroop
Fri Oct 21, 2005 10:36 pm
#10

I've forgotten to load the schematic....


I kept looking and looking, I had power, I triple checked all my resources and couldn't figure out why it was stopping.


Man did I feel stupid




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Xplak
Sat Oct 22, 2005 4:44 am
#11

Hehe yea when i've been crafting all day and go to put a new run of armor on, once the segments are done I almost always put the segs into my storage house and then go back to the factory to make the cores


What I do wish though was that there was an easier way to show which resources you need to put into the factory, I have now started to write down the ammounts of each resource i'm putting into the schematic so I don't have to check the names of each resource to check it's the right one.





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kensaii
Sat Oct 22, 2005 1:01 pm
#12






Xplak wrote:

Hehe yea when i've been crafting all day and go to put a new run of armor on, once the segments are done I almost always put the segs into my storage house and then go back to the factory to make the cores


What I do wish though was that there was an easier way to show which resources you need to put into the factory, I have now started to write down the ammounts of each resource i'm putting into the schematic so I don't have to check the names of each resource to check it's the right one.








Isn't there a list ingredients option in the redial menu once you open up the input hopper?




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Xplak
Sat Oct 22, 2005 2:46 pm
#13






kensaii wrote:



Isn't there a list ingredients option in the redial menu once you open up the input hopper?







Yup but it uses the resource name and i'm not great with remembering which resource in my 'battle armor pack' or my 'assult armor pack' has that individual name.



---Xplak Treem---
---Xaio Treem---
---Xavion Treem---

"
We noticed that 98% of the playerbase was going with one core choice,
so we have eliminated "paper" and "scissors" and are now offering a new,
exciting choice based on the iconic "Rock."


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