Armorsmith Archive
Thread: An idea I'm floating in the merchant forums. What do you think?
This isnt an issue, so much as maybe a suggestion to the devs. Alot of merchants dont want combat going on in their shops. They dont want valued customers being attacked, because when this happens, it takes away from the bottom line for said merchants. So on to my proposal.
How hard would it be for the devs to create a new vendor ability to prevent combat from happening within their store? This would give purpose to having master merchant again, or hiring 4. This would allow for a toggle on the owners store that would prevent combat from occuring in the structure. To offset this ability, it could also allow for an increased maintenance cost to the store. IE to resemble hiring guards or a protection organization.
Prior to this last patch, it wasnt much of an issue. Most of the gcw takes place in bases or large cities. However, with this patch you now have the new jedi/bh tef. Last night alone, I had 2 of my jedi customers attacked within minutes of entering the store. I dont want my store as a combat zone. I pride myself on trying to keep a neutral store, and if we could get something like what im suggesting instituted, would fix this issue.
To keep this from being a griefing for the bh, there would have to be checks and balances. IE, allow this only at master merchant. Thus, if someone gets to master merchant, enters this and then drops master merchant, then this ability would be lost immediately. I know that this probably would mean alot of coding, but its just an idea.
I say if you're special forces or jedi, those are the breaks. But I might change my mind if my pink-padded-clad battle armor vendor could bonk one combatant over the head with her power hammer and put the other in a full Nelson while shouting "No roughhousing!"
freedomwarrior wrote:
Prior to this last patch, it wasnt much of an issue. Most of the gcw takes place in bases or large cities. However, with this patch you now have the new jedi/bh tef. Last night alone, I had 2 of my jedi customers attacked within minutes of entering the store. I dont want my store as a combat zone. I pride myself on trying to keep a neutral store, and if we could get something like what im suggesting instituted, would fix this issue.
To keep this from being a griefing for the bh, there would have to be checks and balances. IE, allow this only at master merchant. Thus, if someone gets to master merchant, enters this and then drops master merchant, then this ability would be lost immediately. I know that this probably would mean alot of coding, but its just an idea.
Pre-patch and post-patch a BH could engage a jedi in a building. What is the difference? The only difference now is the jedi gets ejected along with the BH.
The problem with the above solution is this would create BH-free havens for jedi to sit in.
Well, I'd like to prevent combat in my shop. However, I can't think of a way to do it that couldn't be exploited. Then I thought, like the good Merchant that I am, "wait a minute, thereare creditsto be made here". An enterprising merchant could charge 100K to enter their "no combat" safehouse. They would be popping up all over the place.
I'll bet the Merchant forum would get a laugh out of this.
Ah well, these are our fortunes in the GCW.
Cheers.
Start using the ban i guess.
ravingbantha wrote:
I like the idea however this would easily get abused by Jedi... since they have an alt they can pick up merchant and create true safe zone for themselves at up to 10 locations... then they get their guild buddies to do the same and soon BH's can't do squat