Armorsmith Archive
Thread: MANDALORIAN HELMET CRAFTED ON FLURRY
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Egaro
Wed Jul 20, 2005 9:54 am
#1
(From the Flurry board)
http://www.imagedump.com/index.cgi?pick=get&tp=282369
http://www.imagedump.com/index.cgi?pick=get&tp=282370
Last night (July 18th) a team consisting of 12 toons (2 groups) hit the Death Watch Bunker and were successful in creating a Mandalorian helmet. Here are the details:
The team members were as follows:
Bamp
Daimyo
Yoshii
Nazar
Its-Slim
Anodie
Tese
Ruby
Madam' (controlled by Dracon)
Souji
Flap-flap
Eternity (also controlled by Yoshii)
The mission was jointly led byDaimyo and Bamp. The helmet schematic was crafted by Eternity. Components were supplied by Bamp. The mission was a FEDS guild activity, andproves onceand forall that everyone not in FEDS is a n00b, and FEDS > cake+pie.
Success, as has always been the case with the Death Watch Bunker, was a direct result of the cooperation of a diverse set of people. Team members sacrificed time and resources, and asked little in return. These are the best kind of people, and they are the only reason this game is worth playing. The diversity of the templates of the team was also key. There were a few points where the mission almost failed, and we wereable to salvage it only because of the way our skills complimented each other. Doc buffs and rezzes, CM de-buffs and heals, ranged damage-dealing, avoid incap, jedi cloak, and smuggler mezzes were all used to maximum effect, and the plan was executed well overall. I can definitely say that this was the most difficult mission I have ever undertaken, post- or pre-CU.
After the mission, Kam and Eternity collaborated to craft the helmet from the schematic, and the results are extremely impressive. (See screenshot for details.) I don't think it's possible to create a better piece of armor. Kam deserves special credit for staying up way past his bedtime in order to craft the perfect cores.
I believe that this helmet is the first post-CU piece of Mandalorian armor on Flurry, and the 3rd piece crafted on any server since the CU.
CONGRATS TEAM!
(/salute to the old-school pre-CU DWB raiders who taught us allhow to work as a team down there.)
(Special thanks to Flap-flap for taking a break from his duties as ROGUE guild leader to join up. COBRA guild leaders Nisaki and Forza have my personal gratitude for making a deal for one of the components in spite of the fact that a piece of armor has also been a longtime goal of theirs. A most generous gesture.)
-----------------------------------
Egaro Elece / Bamp Chicka
Egaro
Wed Jul 20, 2005 9:55 am
#2
(From the Flurry board)
http://www.imagedump.com/index.cgi?pick=get&tp=282369
http://www.imagedump.com/index.cgi?pick=get&tp=282370
Last night (July 18th) a team consisting of 12 toons (2 groups) hit the Death Watch Bunker and were successful in creating a Mandalorian helmet. Here are the details:
The team members were as follows:
Bamp
Daimyo
Yoshii
Nazar
Its-Slim
Anodie
Tese
Ruby
Madam' (controlled by Dracon)
Souji
Flap-flap
Eternity (also controlled by Yoshii)
The mission was jointly led byDaimyo and Bamp. The helmet schematic was crafted by Eternity. Components were supplied by Bamp. The mission was a FEDS guild activity, andproves onceand forall that everyone not in FEDS is a n00b, and FEDS > cake+pie.
Success, as has always been the case with the Death Watch Bunker, was a direct result of the cooperation of a diverse set of people. Team members sacrificed time and resources, and asked little in return. These are the best kind of people, and they are the only reason this game is worth playing. The diversity of the templates of the team was also key. There were a few points where the mission almost failed, and we wereable to salvage it only because of the way our skills complimented each other. Doc buffs and rezzes, CM de-buffs and heals, ranged damage-dealing, avoid incap, jedi cloak, and smuggler mezzes were all used to maximum effect, and the plan was executed well overall. I can definitely say that this was the most difficult mission I have ever undertaken, post- or pre-CU.
After the mission, Kam and Eternity collaborated to craft the helmet from the schematic, and the results are extremely impressive. (See screenshot for details.) I don't think it's possible to create a better piece of armor. Kam deserves special credit for staying up way past his bedtime in order to craft the perfect cores.
I believe that this helmet is the first post-CU piece of Mandalorian armor on Flurry, and the 3rd piece crafted on any server since the CU.
CONGRATS TEAM!
(/salute to the old-school pre-CU DWB raiders who taught us allhow to work as a team down there.)
(Special thanks to Flap-flap for taking a break from his duties as ROGUE guild leader to join up. COBRA guild leaders Nisaki and Forza have my personal gratitude for making a deal for one of the components in spite of the fact that a piece of armor has also been a longtime goal of theirs. A most generous gesture.)
-----------------------------------
Egaro Elece / Bamp Chicka
CaileSathinor
Wed Jul 20, 2005 10:32 am
#3
I've crafted several pieces post-CU guys, just so you know, and a few jetpacks as well. But congrats to your team. That's a damn tough thing to do now.
Grendelwyf
Wed Jul 20, 2005 1:19 pm
#5
can i ask how you went about keeping your crafter alive in the crafting room after you started the crafting process? our team got all the way down and i started the process, but as soon as i dropped the alum mineral on the droid and everything spawned around me, i got db'd from an area attack by an sbd in one shot. i'm curious to know how everyone else is getting around that problem. my crafter is only lvl 1 with like 1k ham, so it doesn't take much to kill him.
i recently bought a health buff crystal that will allow me to survive a little longer, but i haven't had a chance to get back down and see if that solves the problem. either way, it's quite frustrating to get all the way down there only to fail at the end because of this stupid ass level system.
ravingbantha
Wed Jul 20, 2005 1:22 pm
#6
Capt_Obvious wrote:
very nice work, but I am curious why you didn't use any layers on it....
I asked the saem question... basicly they liked the well rounded capped numbers they got there, and didn't really care to spend the extra time, for the extra bennifet of a small % add on. apparently it's mostly for show and not fighting.
Me personally, when I ever get my mando made, I'm going to use resource deeds to get absolute best resource, and slap and ADK on all pieces, then rework one of my toons template to wear it.
Capt_Obvious
Thu Jul 21, 2005 12:11 am
#7
very nice work, but I am curious why you didn't use any layers on it....
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