Armorsmith Archive
Thread: Ideas for making RIS and Mandalorian worth the challenge
IMO those 'quest' armor sets, together with WS quest weaponsshould close the power gap between regular players and Jedi. I. e., a MBH clad in Mandalorian assault should be able to stand toe-to-toe with a full template Jedi.
Those armor sets should be good (exceptional protection and condition, general skill mods - either ranged or melee, depending on the armor, you get the idea), they should be hard to obtain (like Mando, RIS and the AV-21 speeder atm) and there should be more of them. ST or Clone Commando armor, Trandoshan Hunting armor, race specific quest armors for Wookies & Ithorians etc....
They would still be rare enough since they're hard to obtain and they decay, but they'd be worth the effort.
It's a tough balancing act, because I don't want us to go content-stasis either.
yay, lots of hampster wheel turning going on ![]()
The current RIS is frustrating and the current Mando is just plain silly as a jedi hunting armor.
How about giving each skin built in elemental layers, for example composite could have +1000 electrical, -1000 acid, +500 heat, -500 cold. While Chitin might have +1000 heat, -1000 cold, +500 acid, -500 electrical or something similar, and the other skins would have their own strengths and weaknesses.
As long as you keep it to elemantal resists it shouldn't unbalance anything but should make it more varied and interesting as you will now have a reason to have several different weapons in your arsenal.
Message Edited by Salvatoris on 05-24-2005 09:52 PM