Armorsmith Archive

Thread: Formula For Armor Slices

AndJusticeForAll
Mon May 30, 2005 10:12 am
#1

Anybody worked out the function for armor slices yet? Im seeing variances of 4-6% for my top end capped suits... varies with layers used!



Mauro Onaic Imperial Colonel
Retired Master Armorsmith

Master Smuggler
Master Reprobate
Brutus_Krylop
Mon May 30, 2005 1:38 pm
#2


From my "Information on CURB Armor for Customers" post ...






Ignore whatever the system message tells you the armor's general effectiveness was increased by -- the number means nothing as far as I can tell. For armor made with advanced cores, all resists will increase by a number generated by the following expression, where GP is the "general protection" of the armor as determined by the crafting of the core.


DELTA = 1892 - 0.25 * GP


For unlayered armor, GP will always be the special protection resists (acid, cold, electric, heat). For layered armor, particularly primus-layered, GP is a bit more difficult to ascertain on first glance.







Now, the actual numbers may vary by a point or two, as the 1892 is really just a regression (I haven't done much testing of this post-beta).


As far as layered armor goes, it depends on what type of layer you're using. If it's a non-advanced layer (energy or kinetic), your GP will be your environmental resists. If it's an advanced layere, you have to guess your GP from what your unlayered stuff is.



Ehril Gospic -- Elder Jedi
Fahoo Gua'gads -- Elder Armorsmith

The Ironhead Armor Shop will return!

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