Armorsmith Archive

Thread: Elemental damage is BROKEN

ShugFlurry
Sat May 21, 2005 1:11 pm
#1

Feel free to comment.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Eddrow
Sat May 21, 2005 1:53 pm
#2

This has been sort of a known issue with Jedi and the various crystals, although I don't think anyone has tested and broken it down so well Shug. SOE has not to my knowledge admitted it's broke.
ShugFlurry
Sat May 21, 2005 1:58 pm
#3

Thought this might interest you



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
ShugFlurry
Sat May 21, 2005 2:01 pm
#4

From the patch 17.0 notes I would've believed that the sabers were merely not updating the elemental damage if you change the crystal in the hilt. I haven't really checked, even though I'm a paddy its of no consequence to me



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
CorenLanra
Sat May 21, 2005 3:05 pm
#5



ShugFlurry wrote:
From the patch 17.0 notes I would've believed that the sabers were merely not updating the elemental damage if you change the crystal in the hilt. I haven't really checked, even though I'm a paddy its of no consequence to me




They said they are fixing how elemental damage resisters in the saber. Before I think if you pulled outa low pearl then added a high end pearl the elemental damage was supposed to go up in line with how damaging pearls were. This doesn't mean they fixed elemental damage actually doing the damage it is supposed to.



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ShugFlurry
Sun May 22, 2005 12:14 am
#6


Hi, I've run tests using 3 different weapons.

1) Jawa Ion Rifle

Speed 2.61

Damage 246-614

Elemental damage: 83

Acc bonus 1

Est Base dps 196.84.

Average damage (min+max)/2: 430

Ave damage with elemental: 513


2) Jawa Ion Rifle

Speed 2.61

Damage 246-614

Elemental damage: 126

Acc bonus 1

Est Base dps 213.34

Average damage: 430

Ave. damage with elemental: 556

3) Light Laser Rifle

Speed 2.6

Damage 252-633

Acc bonus 1

Est Base dps 169.85

Average damage: 442.5

Tests for each weapon was carried out by a Master Dancer, Master Entertainer, Master Pikeman, Brawler 1144 using ranged shot. Test subject was a Master Weaponsmith, Master Scout, Artisan 4040, Ranger 2030, Merchant 0002 wearing no armour.


Rifle 1)

All 10 shots fired hit for 298 points of damage


Rifle 2)

All 10 shots fired hit for 298 points of damage


Rifle 3)

All 10 shots fired hit for 307 points of damage.


Considering rifles 1 and 2:

The 42 damage difference of the elemental had no effect on the damage taken by the test subject. This leads me to believe that experimenting elemental damage is worthless, and also that differing amounts of elemental damage hit for the same amount of damage,


Considering rifles 2 and 3:

Rifle 2 should in theory hit harder than rifle 3, this is because there is a guaranteed amount of 126 more damage per shot, even though rifle 3 should do 12.5 more damage w/o elemental damage. However with elemental damage the Jawa should do 113.5 more damage. This is not the case the Laser outdamages the Jawa.


Also of note:

The multipliers for the attack using ranged shot for each rifle: calculated by:

Real damage/average damage


Rifle 1)

Using average damage w/o elemental: 0.693 (3s.f)

Using w/ elemental: 0.581 (3s.f)


Rifle 2)

Using average damage w/o elemental: 0.693 (3s.f)

Using w/ elemental: 0.536 (3s.f)


Rifle 3)

Using average damage: 0.694 (3s.f)


What is of note here, is that the multiplier stayed consistent if we use the average damage w/o elemental. The multiplier was +/- 0.001 which is acceptable when allowing for lack of decimals in damage ranges. Since only the weapon changed we can deduce that the multiplier should not have changed as it is based on the defenses of the subject and the levels. None of which changed. If the multiplier were to be the same it would require using the average damage for the rifles to be without elemental damage. This indicates elemental damage is broken and does not add to the damage of caused to the subject.

Message Edited by ShugFlurry on 05-21-2005 08:57 PM

Message Edited by ShugFlurry on 05-21-2005 09:12 PM



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
ShugFlurry
Sun May 22, 2005 12:57 am
#7

Edited



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
heydious
Sun May 22, 2005 8:27 am
#8

another broken part of this game...and actually im glad to see it cuz it makes quitting that much easier


ty soe ya bunch of money grubbing fat a$$ed rats


Heydious


raider7734
Mon May 23, 2005 3:03 am
#9






ShugFlurry wrote:



What is of note here, is that the multiplier stayed consistent if we use the average damage w/o elemental. The multiplier was +/- 0.001 which is acceptable when allowing for lack of decimals in damage ranges. Since only the weapon changed we can deduce that the multiplier should not have changed as it is based on the defenses of the subject and the levels. None of which changed. If the multiplier were to be the same it would require using the average damage for the rifles to be without elemental damage. This indicates elemental damage is broken and does not add to the damage of caused to the subject.






This is good info... it rang a bell with me since I noticed my Nym's carbine was sucking bad, even tho the numbers suggested it should be great.I ended up test firing the fivecarbines I was carrying,on aCL 80 npc that happened to be nearby.

All the carbine stats are with powerups.

Ranged
Avg+ Max / Shot Dam / Dam / Dam / Dam /
WeaponMin Max Elem Avg Elem Min Damage Min Max Avg Avg+Elem
---------- --- ---- --- ---- --------------- --------- --------- --------- ---------
E11 Mk2561 1023 0 792 792 1.8235294 549 0.9786096 0.5366569 0.6931818 0.6931818
Nym's448 803 174 625.5 799.5 1.7924107 431 0.9620536 0.5367372 0.6890488 0.5390869
E11 Mk2328 836 0 582 5822.5487805 449 1.3689024 0.5370813 0.7714777 0.7714777
Laser368 663 55 515.5 570.5 1.8016304 356 0.9673913 0.5369532 0.6905917 0.624014
Proton 535 962 90 748.5 838.5 1.7981308 516 0.964486 0.5363825 0.6893788 0.6153846


Looking over the numbers, it appearsElemental isn't doing anything in terms of damage to the target. The Nym's carbinewould hit alot harder if its 174 Elemental damage was working... and the Proton would hit hardest out of all of these.

So to summarize what these figures show...


List of things that actual damage is NOTproportional to:
Min damage
Average damage
Average damage + Elemental

List of things that actual damage IS proportional to:
Max damage

Therefore,

List of thingsthat are factored into 'Estimated Base DPS' but which don't actually do anything:
Minimum damage
Elemental




----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
Vade_WS
Mon May 23, 2005 7:48 am
#10

Nice posts!




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
ShugFlurry
Mon May 23, 2005 8:42 am
#11

Interesting, I hadn't noted that, to be honest I found that the dam/avg correlated pretty well, now that you point it out the dam/avg for both weapons are 0.485 (3s.f).



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
BigBadTuzzi
Tue May 24, 2005 7:36 am
#12

Can we get a response on this issue from a DEV, like what was the working as intended version of these element damage. At this point they seem pointless.


Nykei 12 Point Masta WS - Corbantis


ShugFlurry
Tue May 31, 2005 8:47 am
#13

ttt



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
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