Armorsmith Archive

Thread: Suggestion for a change to Shield Generators

Shilak
Tue Mar 09, 2004 10:59 am
#1

As the devs obviously are incapable of locating the shifting stat bug on shield generators, maybe they could reimplement them


My suggestion would be to give all shields one special protection and 2 base resists. These resists would be randomly chosen at the assembly stage of crafting, similar to melee/ranged powerups. Current levels of condition, maximum resists etc would remain unchanged.


This would allow us to make shield generators to supplement the other armours we produce.




M O R T A R I U S
Master Bounty Hunter / Master Pistoleer / Small Blue Fly on Chimaera

Cervantes43
Tue Mar 09, 2004 11:14 am
#2

Silly...yet strangely compelling....



Kyyr Balac
Rori, Sunrunner Galaxy
[Insert Request for Role-Playing Servers here]

"Praise the Force for /addignore, or I'd never go to the Mining Outpost...."
Krallic
Tue Mar 09, 2004 7:26 pm
#3

Good idea, but I'd rather have an item we put into an optional slot which decides what type of shield it is going to be. Or maybe have the shield generator - particle or what it is called decide the stats, on this one it could be random as at this stage a bad resisttable wouldn't hurt as much.

Would end up with shields like what you may see in the game Knights Of The Old Republic, like melee shields and so on. I like it!
Shlo_mo_shun
Tue Mar 09, 2004 9:39 pm
#4

sorry, I don't think that we should pay forTHEIR bug in a huge performance hit to OUR product. PSG's were meant to be a cover for all protections. To say that since they can't give us that, we will take much, much less, is not really fair to us.


There is no good reason why they couldn't re-impliment them to cover energy special, and all resists except for one. Make it vunerable to restraint for gods sake, nothing does that, and most armors cover it anyway. They can do this for armor pretty darn easily (composite covers all but stun) how come they can't copy the code over for a psg? The only modifications would be to make it restraint instead of stun vunerable, and to make it cover all hit zones. This shouldn't be too much to ask for from the people who created this ENTIRE GAME.





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shlomoshun Master Armorworks - Imperial Prototype Shields
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