Armorsmith Archive

Thread: Armor Holes Are Back!!!

Cyrkus
Sat Mar 27, 2004 10:40 pm
#1

They're back and they are pretty frequent, how about the devs fix bugs, then leave them fixed **edit** is the deal?





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TurboSith
Sun Mar 28, 2004 4:50 am
#2

sorry cyrkus .../heart



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Jaxx
Sun Mar 28, 2004 4:57 am
#3

Armor Holes?






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Daisame
Sun Mar 28, 2004 5:05 am
#4

From what I have read on the forums from folks testing, it seems to be related to a "Waeapon" targetable slot. If you have no weapon or item equipped (not even vibroknucklers) the attacker does not get through the armor hole. The min you equip a weapon, that "spot" is hittable and this is where the hole comes in.



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Stinky_jawa
Sun Mar 28, 2004 5:09 am
#5

I've noticed this too.. At a rough guess maybe about 10-25% of damage get through. But isnt constant. Sometimes you can go a fight without any bypassing, next thing you know 5-6 points of damage go unblocked.
But I mainly notice it when being attacked by multiple targets, when they hit at the same time, only 1 tends to get blocked. Not saying thats a cause, just when I notice it happen more.
Zutan
Sun Mar 28, 2004 10:08 am
#6

I havent been able to figure out what causes it yet, but it happens with all armor types. Last night I was running a quest that spawned a Dark Jedi Knight, which I had no hope of killing.. I decided to attack it anyway just for fun.. I beat on it for 5 to 10 minutes with my Scythe (mainly on autofire). During that time I didnt get a single noticable hit through my armor. He was doing damage to me obviously as he was hitting for 3k+ (I was composite armored and buffed) Then I peaced and ran away to heal myself then went back in and the FIRST hit he landed hit me for 3200 damage without any armor check. I hadnt changed weapons or anything during that time.. could be just a random fluke but with that kind of damage output there is no way anyone could survive.


This DJK was not using his lightsabre either.. he was also not using force powers.. just plain ole TKM fighting style. I imagine with a sabre he would have hit for 3 or 4 times as much damage as with fists.

ShinyRhino
Sun Mar 28, 2004 2:19 pm
#7

I've noticed this as well. I've been grinding fencer on sharnaffs, and usually only take 20-40 points of damage from a sharnaff hit in my 72% Kinetic Ubese. Then every once in a while I'll get a full-strength hit for 200-300. In my combat log I'll normally see the *your armor prevents X damage*. On thise big hits, I don't see that message. It's seriously annoying.
MrChow_Sai
Sun Mar 28, 2004 3:26 pm
#8

same here i lost again the NS elder because of it
JaatoWaals
Mon Mar 29, 2004 5:35 pm
#9

Thanks guys. This might be it.



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Mardonius
Mon Mar 29, 2004 6:57 pm
#10






Stinky_jawa wrote:
But I mainly notice it when being attacked by multiple targets, when they hit at the same time, only 1 tends to get blocked. Not saying thats a cause, just when I notice it happen more.






I saw this quite often hunting on Dantooine over the past weekend.






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AtlantisCH
Tue Mar 30, 2004 12:58 am
#11






JaatoWaals wrote:

Thanks guys. This might be it.






So does that mean maybe it'll get fixed along with the stat shifting in pub 8? Would be very nice, also one time my armor blocked 1 point of damage, instead of 80% of 3600+, even if it was a stun attack that isn't mathematically possible as it would have blocked 0%



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Cyrkus
Mon Apr 05, 2004 3:18 pm
#12

I really do think it's when you get hit twice or more times in a row within a second, because krayts hit so fast sometimes that you get armor holed for sure.


It's the worst when it happens in PvP to be honest there's been a few occasions when even flamethrowers have gotten through.







. iMMoRtALs .

.
Cyrkus Maximus/Wiemic Baco . Master Armorsmith/Mofo
.


Kamlan
Mon Apr 05, 2004 3:26 pm
#13

This became aparent to me on Saturday while our group was pursuing Krayts. Every so often I'd get hit for full damage against my 85-90% composite (and to my knowledge Krayts only do kinetic damage).
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