Armorsmith Archive
Thread: Is it true armor will be Down-graded with the combat revamp?
another point to keep in mind is with the combat balance, it may open up a new market with the other armor types
Has anything been published on what the revamp is SPECIFICALLY going to entail?
Is any of it in TC yet?
Not trying to be a wise-acre, but I haven't read anything but speculation. I'm interested in knowing the facts. And as yet, I have seen none. If anyone has a link to this, please post it.
It's been hinted that armor might be reduced overall, but nothing is firm yet.
MBaco wrote:I've heard rumors of both a nerf and cap on player made armor of resist...anyone hear anything?This is for the combat revamp?I am personally for this. although I have mixed feeling being a crafter too, for instance if it is capped what would distinguish 1 armorer from another?
What, exactly distinguishes and armorsmith now? I can only think of one thing... resources. What else? Not much... they will probably either lower a constant modifier(or add a new one to reduce the solution) in the formula for creation to just tighten the system withing a smaller range. Say up to 60% instead of 80% cap, but being able to reach that 60% would be the same as reaching the 80% cap now...
But anyway, I still dont see much that distinguishes the products of armorsmiths, not to say customer service isnt a *big* thing...
BlackMatter wrote:
MBaco wrote:
I've heard rumors of both a nerf and cap on player made armor of resist...anyone hear anything?
This is for the combat revamp?
I am personally for this. although I have mixed feeling being a crafter too, for instance if it is capped what would distinguish 1 armorer from another?
What, exactly distinguishes and armorsmith now? I can only think of one thing... resources. What else? Not much... they will probably either lower a constant modifier(or add a new one to reduce the solution) in the formula for creation to just tighten the system withing a smaller range. Say up to 60% instead of 80% cap, but being able to reach that 60% would be the same as reaching the 80% cap now...
But anyway, I still dont see much that distinguishes the products of armorsmiths, not to say customer service isnt a *big* thing...
as far as what distinguishes an armorsmith?? yes resources is part of it, the extra 2 points is another. Working with your customers is and know what your customer wants. when the corvette went lived, what did i have stocked 80% energy composite, when kashyyykian went live i spent till server reset online getting it all together and then was up the next morning making armor for my guild. luckely i had the day off. point being is there alot of differences in smiths. u can give the same resources to two different smiths and one of them is going to make and sell better armor. a fair amount of armor smiths just make armor to get a quick buck anyway who knows what is going to happen no more crying or whining till we know for sure
combat is being redone not resources or crafting
yea we may different end results but I dont think they will be redoing the process