Armorsmith Archive

Thread: Is it true armor will be Down-graded with the combat revamp?

MBaco
Wed May 26, 2004 11:59 am
#1

I've heard rumors of both a nerf and cap on player made armor of resist...anyone hear anything?


This is for the combat revamp?


I am personally for this. although I have mixed feeling being a crafter too, for instance if it is capped what would distinguish 1 armorer from another?



Murcuchio Baco / Skread Nightstrydor-Mercenary
A consummate master of the Carbine.
Kevie
Wed May 26, 2004 1:48 pm
#2

another point to keep in mind is with the combat balance, it may open up a new market with the other armor types







Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Slider067
Wed May 26, 2004 2:57 pm
#3

Has anything been published on what the revamp is SPECIFICALLY going to entail?


Is any of it in TC yet?



Not trying to be a wise-acre, but I haven't read anything but speculation. I'm interested in knowing the facts. And as yet, I have seen none. If anyone has a link to this, please post it.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
sysfailur2
Wed May 26, 2004 3:19 pm
#4

If they change the armor that is currently in game, armor that we paid millions for.. and now it's being changed to weaker stats, I will not be a happy camper.



Lawl @ SWG. http://ngedidit.ytmnd.com -- http://swgsuicide.ytmnd.com -- http://swgngee.ytmnd.com/



█▓▒░░░░░░░░░░▒▓█
█▓▒░ §Ÿ§ŦΔĨĿǕ®░▒▓█
█▓▒░░░░░░░░░░▒▓█

Largest Pearl Vendor on Bloodfin: 5460 1380, Lake Dread, Naboo


This bugged issue has been bugged, but is bugging until other bugs are bugged first. Bug bug bug. -Tiggs.
speardancer
Wed May 26, 2004 4:09 pm
#5

It's still on the drawing boards with the dev's, so noone has any idea what the true, end result will be.

It's been hinted that armor might be reduced overall, but nothing is firm yet.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
BlackMatter
Wed May 26, 2004 4:35 pm
#6


MBaco wrote:
I've heard rumors of both a nerf and cap on player made armor of resist...anyone hear anything?
This is for the combat revamp?
I am personally for this. although I have mixed feeling being a crafter too, for instance if it is capped what would distinguish 1 armorer from another?





What, exactly distinguishes and armorsmith now? I can only think of one thing... resources. What else? Not much... they will probably either lower a constant modifier(or add a new one to reduce the solution) in the formula for creation to just tighten the system withing a smaller range. Say up to 60% instead of 80% cap, but being able to reach that 60% would be the same as reaching the 80% cap now...

But anyway, I still dont see much that distinguishes the products of armorsmiths, not to say customer service isnt a *big* thing...



Kodes Aresota
Master Weaponsmith of Kettemoor
Aresota Weaponry, Tatooine (-3003, -2588) - Just under 2k from Bestine
theonebountyhunter
Wed May 26, 2004 4:55 pm
#7






BlackMatter wrote:




MBaco wrote:

I've heard rumors of both a nerf and cap on player made armor of resist...anyone hear anything?


This is for the combat revamp?


I am personally for this. although I have mixed feeling being a crafter too, for instance if it is capped what would distinguish 1 armorer from another?







What, exactly distinguishes and armorsmith now? I can only think of one thing... resources. What else? Not much... they will probably either lower a constant modifier(or add a new one to reduce the solution) in the formula for creation to just tighten the system withing a smaller range. Say up to 60% instead of 80% cap, but being able to reach that 60% would be the same as reaching the 80% cap now...

But anyway, I still dont see much that distinguishes the products of armorsmiths, not to say customer service isnt a *big* thing...




as far as what distinguishes an armorsmith?? yes resources is part of it, the extra 2 points is another. Working with your customers is and know what your customer wants. when the corvette went lived, what did i have stocked 80% energy composite, when kashyyykian went live i spent till server reset online getting it all together and then was up the next morning making armor for my guild. luckely i had the day off. point being is there alot of differences in smiths. u can give the same resources to two different smiths and one of them is going to make and sell better armor. a fair amount of armor smiths just make armor to get a quick buck anyway who knows what is going to happen no more crying or whining till we know for sure








Brutas / Raah
WOOK, Mos Kashyyyk, Tatooine, Eclipse
Winnings @ -6672 -5060 any Vendor
Ooblack
Wed May 26, 2004 5:55 pm
#8

what bugs me is that if they redo the whole system then Armorsmiths will have to re-learn everything they have learned, and possibly even start all over with their resource collections. I guess it'll be nice to give the newbies a shot at getting caught up, but its gona be a pain to all of a sudden be in competition with every other armorsmith on the server, instead of just a choice few



Ooblack advik
justapilgrim
Wed May 26, 2004 7:10 pm
#9

combat is being redone not resources or crafting


yea we may different end results but I dont think they will be redoing the process


SkinnyManDo

Master Armorsmith, Part time tailor, Rifleman, Businessman, R.I.S. Certified, 12 experimentation points


Stocking Composite, Ubese, Skinnyyykian armor, psgs, belts

Lottery vendor has moved!!: Coronet -51 -5876

Skinny Superstore Now open: New Alderaan Dant 4219 -2930, 3 armor vendors, resources (doc, AS and grind), tailor crates, Droids by Iciomax, BE tissues by Gatao, deeds/furniture by Butterbean and Jewelia, Weapons by Shobuck, and the Powerball weekly lottery home of the 200k lightweight military backpacks

Kung Fu line composite 80% kinetic 68% base now only 375k a set







SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
Starwind13
Thu May 27, 2004 12:02 am
#10

Yes, ressits will be lowered, and if i am correct so will buffs




____________________________________________

Celess Redcross Master Doctor/Rifflemen Scylla
Wolf'Fang Fist Master Comando/Master Bounty Hunter Scylla
SW: Battlefront name Wolf'Fang {SSC}

.
Okram2k
Thu May 27, 2004 12:02 am
#11

as far as we know it looks like it's true and it looks like all existing armor will be nerfed.



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
StarchMonkey
Thu May 27, 2004 12:14 am
#12

I don't understand really why people are worried about this. I mean as long as everything is in line, there will still be a market for armor, it will just be different. Its not like armor is the only thing changing. Some people seem to think "armor nerf" and that we will get hosed compared to everything else. As long as they do it right, it should be different, not "worse". If you are going to worry about something worry about the combat balance as a whole, not just the armor.


I'm willing to give them the benefit of the doubt on the combat revamp. I'm not worried about armor at all.



-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
nudnick
Thu May 27, 2004 12:22 am
#13

its not really a nerf imho, it really gets us to work as groups to do things, not go solo the geo caves or something. it provides a sense of community that this game does seem to lack



Ekono Vladix

Rebel Gunfighter Extroidinaire


Page 1 of 2
Previous Next