Armorsmith Archive

Thread: Petition to make HAM mean something

Alanis
Fri Jul 23, 2004 7:23 am
#1



I brought this up in another post with some other ideas. Even though some of the other ideas were controversial this one didn’t seem to bring up any arguments. From the very beginning I don’t believe it was intended to allow the use of Buffs to wear Armor over your base stats. It’s simple something that slipped through and really didn’t seem to mater. I believe it’s really important to get this through now before they start looking at ways to Nerph Armor. I will list some of the reasons I believe this is very important now.


1 This would act as a Self Nerph to Armor


Armorsmiths would have to lower their own base % to put more points into HAM. As it stands right now Armorsmith is a No brainier. Just dump all your points into Base % and the left over into HAM. Armor would have to be designed with the HAM in mind.


2 Secondary stats mean nothing.


Every PvP Player I know simple set their secondary stats to minimum. Why have any points there because you simple run off buffs. Again I believe it was never intended to allow Armor to be higher then your base stats.


3 RIS Armor & other Armor.


Most other Armor is based off lower HAM. At this point very few people wear Other Armor because they simple get Buffs to wear that Composite Tank. Even Armor like Padded would be more useful because of the Lower HAM Cost.


4 ID Skill


The ID Skill would get a big Boost because people would be constantly changing their Secondary stats to match their Armor.


5 Loot Items would mean more.


Most loot components are based off lower HAM for the %. At this point they aren’t used much because of that. Just think how much NS Layers and shards would mean after this.


5 It would Simple make Armorsmithing more fun.


I know on Bloodfin only stun seems to sell at this point. You simple crank out full sets of Stun that weigh the Max and people get buffs to wear it. We would actually have to look at the different Areas and match the right Armor. It would add a new level to Armorsmithing.


These are just a few reasons I feel this is important and needs to be done now before they start looking at other ways to Nerph Armor. This would take almost no time and trouble to put in. It would still leave all Armor usable but you would have to match pieces different.




Al'anis
Jaxom
Alanis
Fri Jul 23, 2004 9:03 am
#2

Ok People I need your help here to get the Devs to look and comment on this now. No one seem to argue this point but i dont think its anything people hope for. Its just something that needs to happen soon.


The bottom line here is Secondary stats are suppose to mean something and this is were they should come into play. The Armor nerphs are coming and if this was put in now it could be taken into account and lessen the blow.


I will bet anything sooner or later this WILL happen anyways. It was meant to be that way in the first place. If it happens after the Armor nerphs it will hurt alot more.


If you see something wrong with this idea then say so. If not please sign this so we can get it noticed by the Devs.



Al'anis
Jaxom
Alanis
Fri Jul 23, 2004 2:15 pm
#3

sigh


Well it seems this is something that most people must feel needs to be done and in fact was probly suppose to be from the start. ButI know people dont like to ask to be nerphed but I realy feel this WILL happen sooner or later. Secondary stats have to come into play somewere and this is were they were suppose to. I was just realy hoping we could get this started while it would be easier to deal with instaed of waiting till the Devs did it anyways at a time it will probably hurt us.


Cant anyone just say yes or no to this? Maybe give a quick reason why?



Al'anis
Jaxom
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