Armorsmith Archive
Thread: Question on 71% Base Comp.
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Guarden
Wed Jul 21, 2004 11:01 pm
#1
Ok here is my question...
I was wondering if it was (and I know it is) possible to make 71% base comp. armor?
My problem is that i made some gloves that turned out to be 80% Kin 80%Electric and 71% Base but i dont remeber how I done it
I do know that my seg turned out to have a 35% base and my layers where 4% Base 4% Kin ....so with that said here is my materials list for ya'll to look at and tell me how i might have done it with these materials.
Omnisragoris Gemstone
mall 302
Oq 945
Sr 556
Ut 555
Or
Duredale Gemstone
Mall 540
Oq 866
Sr 872
Ut 901
Polymer
Mall 910
Oq 803
Sr 963
Ut 538
Duralloy
Mall 399
Oq 988
Sr 963
Ut 978
that is the materials i have for the layers
now the seg.
Colat
Mall 377
Oq 975
Sr 731
Ut 713
Polysteel
mall 954
Oq 980
Sr 787
Ut 776
Kiirium
Mall 46 or 57
Oq 619 587
Sr 562 613
Ut 499 443
Is it Possible to make 35% Segs. with them materials or was it just a Fluke???
Thnaks for any help in advance,
Co-valent
Thu Jul 22, 2004 1:36 am
#2
You might be able to, I'm not an expert.Personally I'd suggest getting a slightly better kirium though, if you can.
AegolinAdaron
Thu Jul 22, 2004 4:51 am
#3
Personally, I do not think you will be able to make 35% segments with these materials, unless you get better Kiirium steel (OQ+SR>1600).
Emily
Grendelwyf
Thu Jul 22, 2004 5:49 am
#4
i can hit 71% on kauri with all of the best resources i have. unfortunately i only have about 4k of the naboo fiber left that i need to hit it.
my segments end up experimenting out to 80% effectiveness, which results in a 34% base on each segment.
Arem
Thu Jul 22, 2004 6:52 am
#5
You can use the formulas from this post to calculate it.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=46977
It would be a lot easier for others to calculateif you would post the percent value you cap during experimentation.
I calculated on your resource stats with weighted numbers that your layers can be experimented up to 93% and your segments up to 79%.
If those numbers are correct you get 4.72% Layers and 19.96% Segments.
In total 3*4.72+19.96 = 34.12
that would result in a 34% Segment not 35%
robertbellmcalpine
Thu Jul 22, 2004 7:00 am
#6
not wanting to sound a bit of a mister thikie here but was the cap not meant to be 70% on base?
boaby fett
Jhaan-Kreii
Thu Jul 22, 2004 7:04 am
#7
i just read that link....argh, its like trying to read chinease o.0...or maybe its coz ive been up 30 hrs already....
Grendelwyf
Thu Jul 22, 2004 8:53 am
#8
robertbellmcalpine wrote:
not wanting to sound a bit of a mister thikie here but was the cap not meant to be 70% on base?
boaby fett
no, the cap is 80%
Guarden
Thu Jul 22, 2004 4:23 pm
#10
Ok guys and gals,
Maybe I am being missunderstood about my post.
what I am saying is that I did make a 35% seg. useing them materials and i was wondering if it was Just a Fulke that it happened??
the reason I ask is because i was unable to do it again .....I know my Kiirium is not that good but it is the Best two that has ever spawned on our server (Kettemoor).
I just wish I had made a schematic of the seg. so I would know exactly what it was. but i was just doing some testing with the layers so they did not come from a factory creat.
By the way I made the seg. earlyer yesturday night so I do know it had to be with my current materials.
If I knew how to or where to post a Pic. of the gloves I made with it I would.
thanks,
Alanis
Thu Jul 22, 2004 5:02 pm
#11
What I call fluks will happen once in awhile. You will get like 1-2% higher then normal but I have no idea how to repeat this.I do know a guy on Bloodfin was producing 40% Stun when the highest anyone could get was 39%. The Devs came in and deleted all his stuff so they must have been able to tell. Sounds like you just had one of them.
tadpoleStillwater
Thu Jul 22, 2004 7:42 pm
#12
If you are not already, get yourself to a research center city.
Also, I have seen where the experimentation caps before the correct resource cap...costing a% or 2 in the experimentation. It is almost like the game makes a decision that you don't want to waste an exp point on the last 1%... If you have gotten to 80% with all great successes and used 8 exp points. I have seen the next run hit an amazing on the first 3 points, then only allow me to use 4 more points before capping at 79%...wierd, but true.
Arem
Sun Jul 25, 2004 3:11 pm
#13
Alanis wrote:
What I call fluks will happen once in awhile. You will get like 1-2% higher then normal but I have no idea how to repeat this.I do know a guy on Bloodfin was producing 40% Stun when the highest anyone could get was 39%. The Devs came in and deleted all his stuff so they must have been able to tell. Sounds like you just had one of them.
I have had this only once also on a Stun-layer and did notrecognise it while carfting, because I made segments with 3 layer schematics. Only after a fellow AS on my server had the same fluks on stun layer and used this very schematic to create just 333 segments he made 41% stun where 38% is the cap for us. I researched my layers and found that 1 of my layers was indeed a better 12% than the other 2.
As this happend to 2 AS on the same day I began thinking and I have a theory that this can only happen with virgin resources that need to be used the day the resource comes into shift before the first server restart and you need a good NOT a great assembly. However even after more than 1000 layers I could not repeat this fluks ever.
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