Armorsmith Archive

Thread: Draft Schematic numbers

Grozarri
Tue Dec 30, 2003 7:53 pm
#1

I cannot work out the draft schematic number for my bloody mse droid so i can use my macro, i know that you are supposed to count them left to right and start with 0 but i still canot work it out please help me out.



Novice DE
Novice Pistoleer
Lilcappy
Tue Dec 30, 2003 7:58 pm
#2

Guess and Check, its not always perfect. Guess and then go from what item that brings up. Each guess gets you one time closer. Mine randomly change its odd.




_____________________________________________________________________________


Ediw Ap-Ta
Master Doctor/Pistoleer
Grozarri
Tue Dec 30, 2003 8:00 pm
#3

well if that is how it is done i am not impressed, i cannot believe that this game allows no way of knowing the draft number apart from guessing, iGUESS this is another one for the devs to sort out.



Novice DE
Novice Pistoleer
Alacrity
Wed Dec 31, 2003 8:56 am
#4

It changes based on which type of Crafting Station you're in front of (if you're in front of one).


I just sat down and figured them all manually. And wrote them all down!




Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
carbineegghead
Wed Dec 31, 2003 11:24 am
#5

In determining the schematic number do not count items that require specialized tools only generic schematics should be counted... I think.
ResourceMonkey
Wed Dec 31, 2003 11:30 am
#6

The Weapon, Droid and General Crafting tool is capable of fashioning just about any schematic you have, so the count left to right should be somewhat accurate. There are schematics that only work when you are near a crafting station but without knowing these, the guesswork needs to be done. My suggestion is to count to your schematic and then subtract 5 from the number. When you use your macro, note what appears in the crafting window. If it isn't the MSE Droid, open up your datapad to schematics and find out where that item appears in relation to the MSE Droid schematic and adjust your number accordingly.


Yes, it is a hit and miss issue but for the benefits of automating most of the crafting experience, it is worth the additional work. Note that as you gain more schematics, these numbers can change. I hate that fact as I have to adjust 4macros each time I gain a level but again the benefit outweighs the bit of work I need to do to correct it.





FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
Leadhead101
Wed Dec 31, 2003 11:43 am
#7

Actually, I found the other day that my adv framing unit didnt have a number. I am of course guessing that it didnt. I guessed and got the powerdroid deed like two schematics away and when I incremented up, I got an armor module which was about 15 spaces lower. So I went to a crafting station and started my tool and selected the framing unit and then escaped out of it and went back to the hospital and started my macro and the framing unit came up instantly.




"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
Drashk
Wed Dec 31, 2003 12:43 pm
#8

Starting at with the number 00, the top left most schematic, count from left to right. Skipall schematics that have a Complexity of 21 or higher and any schematic that requires a specialized tool, other than the one you are currently using.





Making SWG more Star Warsy. One droid at a time.
KrustyDK
Fri Jan 09, 2004 1:12 am
#9

Hello every one


Does anyone know where to find what number each draftschematic has?


Thx




Herschel Krustofsky -Infinety-
Hologrinder: Artisan, Marksman, AS, TKA, RM(holo1), Carbineer, CH(holo2),(silent), scout,(marksman again), BH, Pistoleer, Smuggler, Commando, Ranger, Medic, SL, Architect, WS, DE, Tailor, Chef, CM, Doc, Merchant, Brawler, Pikeman, Fencer, Swordsman, BE, (Entertainer)
30/32

You cant turn a pig into a race horse, only a very fast pig
KrustyDK
Fri Jan 09, 2004 1:16 am
#10

Never mind i got it.



Herschel Krustofsky -Infinety-
Hologrinder: Artisan, Marksman, AS, TKA, RM(holo1), Carbineer, CH(holo2),(silent), scout,(marksman again), BH, Pistoleer, Smuggler, Commando, Ranger, Medic, SL, Architect, WS, DE, Tailor, Chef, CM, Doc, Merchant, Brawler, Pikeman, Fencer, Swordsman, BE, (Entertainer)
30/32

You cant turn a pig into a race horse, only a very fast pig
bubbles1
Sat Jan 10, 2004 7:36 am
#11

I have a macro made for crafting but I need to know what the bumber for a ribbed shirt is? Anyone knows for sure please let me know or how I find out. Thanks for any help
AyaOnane
Sat Jan 10, 2004 7:52 am
#12

They're individual for everyone ... so ...


Open up your crafting tool ... and in the command line type /selectDraftSchematic 0 hit enter and see what comes up.


Hit escape to get your crafting tool back to the schematic selection, use ctrl-uparrow to recall your last command, replace the 0 with a 1 and go again .... repeat until you find the schematic you're looking for.


Tedious .. but you only have to do it once.




* * * Aya Onane, Kettemoor Galaxy * * *
Pistoleer, Creature Handler, Bio-Engineer
The Phantom Legion
Jedorin
Sun Jan 11, 2004 6:45 am
#13

The number may change every time you pick up a skill tho as the schem order is reshuffled.





Jedorin Auj <OZ>
Order of Z Malls:
Toxic Tavern, Sanctuary, Dantooine -2660 5150
Theed, Naboo -5370 3420

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