Armorsmith Archive

Thread: What the heck is going on with armor repair???

Shann0w
Sat Apr 17, 2004 3:49 pm
#1

Of my last 100 repair attempts I have:


4 pieces repaired with only minor blemishes

12 pieces destroyed

84 with reduced condition


I am a master armorsmith using 99.8% repair tools wearing clothes that give me +24 on armor repair


It's absolutely disgusting. I have a Composite Chest plate with a 2-hand speed 9, 74% base that is now 1/1 condition because of this crap.
Amn
Sat Apr 17, 2004 4:09 pm
#2

I feel yo pain, homie. There is absolutely no reason other than developmental mental retardation for why a Master Armorsmith or Master Weaponsmith should ever fail when repairing an item using a 99% effectiveness repair tool. If I went to the local gunsmith to have my G37 .45 caliber Glock pistol repaired and they destroyed, they would not be considered a master, they would be considered a gimp. There is no reason, absolutely no reason why a Master of their chosen traid should fail when repairing, especially when using a high quality repair kit--if anyone can come up with I sensible argument to the contrary I will retract my statements--but I'm not worried, because I know you can't--'nuff said!
Zutan
Sun Apr 18, 2004 6:18 am
#3

I agree that actual master armorsmiths should never fail or do any damage to the armor.. I REALLY want them to fix the problem where my combat character repairs their armor and ALWAYS gets the exact same message about repairing the item but the condition has been reduced... Even though it is always the same exact message for me ever time I repair the amount it takes off the armor varies from 3k to 7k.


I find it really stupid that I cantake a brand new Ubese Coat, fight for a day to the point where the armor is losing stats so must be repair to get back to normal.. then have the armor condition nearly cut in half by 1 single repair. I am using maximum quality repair kits also so this really shouldnt be happening. The armor is taking more damage from repairs than it does from fighting and thats rediculous.
nameistvergeben
Sun Apr 18, 2004 7:01 am
#4

Who would ever buy new armor, if the old one can be repaired without condition loss all the time? There has to be decay.


Maybe the success on repair have to be adjusted a bit to be 20% minor blemishes, 75% reduced condition and 5% 'falls apart' - but some decay must exist.


It's good the way it is.


Greetings,

Cray



:: Cray :: 12pt Master Armoursmith since 2003 ::
[ 80% Kinetic/Energy 72% base Composite ] [ 80% Kinetic Low-HAM Composite ] [ 40% Stun 67% base Composite ]
-// Shop: -2025 -3785 near Bestine/Tatooine /// (Full stats & prices (click me) //-
Zutan
Sun Apr 18, 2004 7:59 am
#5

Sure *some* decay should exist, but currently any Ubese armor I use can only be repaired twice before it is destroyed. I am not getting any failure message on repairs, just extreme condition loss on EVERY repair. I agree that we need to have armor/weapon decay but not to the extent it is now. Ever since a recent patch some armor pieces have been taking huge hits when repairing (Chest, Legs and Boots for me) and no matter what they arent lasting through more thana few repairs before their condition goes so low that they are useless.
Blakmoor68
Wed Apr 21, 2004 5:09 am
#6

Heh.. "Repair" is a joke... Armor takes decay from use, then again from a death (unlike weapons), then takes a huge hit from "repairing".


As a master with +12 in armor repair SEA's and using 100% repair tools, ubese will last 2 repairs at most, and composite will be getting pretty pathetic after 3 repairs. I destroy around 15-20% of pieces and get maybe 5% "minor blemishes" (which still results in a hit of a couple k of condition on an average composite piece). The rest of my repairs are split between average and marginal repairs.


As a comparison, my hunting alt has his favorite T21 which started with an 890 condition, the rifle is now being retired with a 330 condition... in the same amount of time he has chewed up4 full ubese chests each having an initial condition of just over 11,000 each.


... of course on the plus side the insanely high decay on armor does mean I can feed and cloth both toons nicely


Blakmoor


NeoenD, Dantooine





Fuseblown
Wed Apr 21, 2004 9:34 am
#7

I noted this in another thread...get a Jedi to repair your armor/weapons...they don't fail (I mean, never)...they may not always have the best outcomes, but again, they don't fail. So if you have an uber piece/set of armor you don't want to potentially lose to repairs, then a Jedi to repair is the way to go.




Isis - Master Armorsmith, Tailor, Artisan
Disciples of Fire - Freedom Reborn, Dantooine

HythosSWG
Wed Apr 21, 2004 9:42 am
#8

Hmm, interesting thought - I did repair my 1st gen (lair-beater) saber with 'reduced' success - which dropped 1000 to 800, then my 5th gen saber with 'minor blemishes' from 1000 to 950 (really happy about that).


I've got about 6 chest-plates around 3000 / 19000condition - I'll try repairing those to see how they come out. Then, I'll try to remember to reply here afterwards - hehe....


AtlantisCH
Wed Apr 21, 2004 9:56 am
#9

There has been a change in the system, and if I'm not mistaken it coincides with when jedi got the never fail on a repair code implemented. I'm thinking this is a bug, as before we had a decent chance to get minor blemishes, now it is rare. There has been comment from someone on the dev team (can't remember whom, may have been TH don't recall) that there was no change. It is brutally obvious to me there HAS been a change. I recall that person saying it would take several test cases, and they'd prefer thousands of instances before even discussing the matter. There is a thread on the WS forum about the subject too.



AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
MrMud
Wed Apr 21, 2004 5:20 pm
#10

im afraid armor repair has always been fubar no matter if a master repairs it or now (so you can all please stop asking me for repairs now ok?)



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
Shann0w
Thu Apr 22, 2004 3:42 am
#11

I have three accounts (yep, I'm sick). I used to support all three with my armorsmith. Now I keep the lowest profile possible and support them by running destroy missions.


I'm leaning toward quitting completely. I hesitate to say that because this game has so much potential. I've been playing since during the last beta. I'm not a forum junky so I may have missed it, but I have NEVER seen a dev response to a simple question. You know, the the simple ones we've always had...



  • How does the effectiveness of a crating station or tool affect the outcome?

  • Why does my survey device say it's maximum range is 384m but I can't set it above 320m?

  • How does experimenting on a survey device affect it? (far as I can tell it doesn't)

  • Does experimenting on Control Units, Power Conditioners, Energy Distributors, Micro Sensor Suites matter?

  • If experimenting on these components matters why can't we tell the difference between one with 1% experimental effectiveness and one with 99%?

  • etc.

Instead of helping us understand these simple issues, and perhaps solving some problems, the devs spend their time using the "Sledgehammer of Tweaking" and the "Bat of Nerfing".


I'll climb down off my soapbox now...


HythosSWG
Wed Sep 15, 2004 9:42 am
#12

Hmm, interesting thought - I did repair my 1st gen (lair-beater) saber with 'reduced' success - which dropped 1000 to 800, then my 5th gen saber with 'minor blemishes' from 1000 to 950 (really happy about that).


I've got about 6 chest-plates around 3000 / 19000condition - I'll try repairing those to see how they come out. Then, I'll try to remember to reply here afterwards - hehe....


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