Armorsmith Archive
Thread: INCREASE IN CRITICAL FAILURE RATE AGAIN? STEALTH NERFING??
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Amsmith
Wed Sep 15, 2004 8:29 pm
#1
Hello,
I logged in on 9.15.04 and found that I was having a critical failure rate of 33-66%. At times 4 out of 5 experimentations ended in failure...even with the special foods and crafting drinks. What is the deal? I suspect developers dont like it when players accumulate too much credits (honestly earned) and attempt to curb their profit. I seek other opinions, thanks.
-Tempest Server
Keuller
Wed Sep 15, 2004 8:45 pm
#2
Not every hotfix is a critical fail increase. More likely it's a run of bad luck, log out, come back in an hour and try again.
Mardonius
Wed Sep 15, 2004 8:45 pm
#3
I saw perhaps a little more than I would expect but that did not bother me. When something like that happens, I usually also see more amazing successes. I got the layer schematics for my next run of kinetic comp without undue difficulty.
Lonkley
Thu Sep 16, 2004 11:58 am
#4
I had above usual amazing successes (especially for my stun layers, woot!).
Server reset may have something to do w/ their psuedo random number generator. <shr> who knows.
Mardonius
Thu Sep 16, 2004 2:31 pm
#5
Lonkley wrote:
I had above usual amazing successes (especially for my stun layers, woot!).
Server reset may have something to do w/ their psuedo random number generator. who knows.
Interesting point you have there. Simply logging out does not seem to make adifference for me as far as the "wildness" of my experimental results is concerned. Only server reset.
Homer_J_S
Thu Sep 16, 2004 2:44 pm
#6
The dev's will nerf you if your account reach over 100 mil... They nerfed me
joined42904
Fri Sep 17, 2004 8:01 am
#7
LOL...how did they nerf you?
I find that SOE probably is using the same "random" numbers as were used in EQ. It isn't really all that random and I think has a system-wide number applicable to each unit time. That's why you tend to get more amazing successes if you can hurry and do another experiment really quickly after an initial amazing. (At least I have noticed this. I do better if I just go again quickly rather than drinking a bespin port. Could be my imagination though.)
It would be great if they made it a bit more random imo. Because I notice the crit fails happen around the same time as the amazing successes too. And with true randomness that wouldn't happen.
Homer_J_S
Fri Sep 17, 2004 11:22 am
#8
I was just joking about me being nerf, But I do see more failures and less amazing since patch 10. I craft about for about 2 hrs a night every night and it does seem that patch 10 did something. My guess is the dev's adjusted the amazing sucess and critical failure percentages to compensate for FS crafter. So now you if you go for the FS crafting tree you would be at the sucess level youwere in patch 9 and prior.
/pointfingers dev's
/yell bad dev's
just speculations though
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