Armorsmith Archive
Thread: PvP RIS: Suggestions?
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AndJusticeForAll
Fri Mar 04, 2005 8:07 am
#1
Got an order on a couple PvP RIS helms... so far I'm looking at:
80% kinetic
65% base
40% stun
with about 50k condition
~225-250 mind encumbrance 
I'm going to use 3-3/13 stun layers, 6% geo cube, 5% janta
max base on segment, then remaining 4 pts into special
9 pts into special on final (spreadsheet shows 79.75% kinetic at this point)
last 3 pts into base
I think im going to experiment 8 points into the special and hope for amazing... in which case I may still hit 80 kin, then i can put 4 points into the base for about 68-69% resists
I've played around with the various experiment potentials in the spreadsheet... maxing the base on the segment appears to yield the best return for kinetic (79.75% is pretty near perfect IMO... should round to 80kin)
Thought about using two acid layers and one stun but im not sure how much more protection 28% acid would have to offer over vulnerable given the AP2 nature of the dxr6 rifle.
Critique anyone? (any flaws to my logic?)
ZionHalcyon
Fri Mar 04, 2005 8:49 am
#2
Seriously, if you can, I would try to find some exceptional or legendary Krayt scales. That way, you can load up on stun, and still get the acid protection from the scale. Plus, you'd hit 80% base all around except acid, which would be the value of the scale.
That would be worth looking into. Then you can use a good red geo cube to drop the base or a good green one to add condition, and depending on the scale, could even afford to put more points into encumberance.
Ryche_Mykola
Fri Mar 04, 2005 8:52 am
#3
If I was gonna PVP with RIS I would do Acid Layers instead. Use a PSG with ADK on it to cover your stun weakness in the armor.
My PSG I use is 63% base, so that is adequate enough for stun I feel. But the PSG has an Acid Vuln.
Homer_J_S
Fri Mar 04, 2005 9:15 am
#4
Here's an approach I thought of, how about making 2 helms? With the first armor switch not on delay wit.It might be well worth it if you make 2. 40 stun helm,43% acid helm. Keep making until you get effective sliced ones.
AndJusticeForAll
Fri Mar 04, 2005 10:19 am
#5
I have 11 krayt scales with 16% acid, 4% kinetic, 5% energy, 9% blast..... I considered using them, but even with the boost to kinetic that only frees up 1-2 exp pts spend on the special in final combine... so probably have 68-70% "base"
factor in the energy from the scales and i have a high potential of 75% energy... which cant be touched by eff slice.
perhaps if I look through my pile of krayt scales (currently at 750+!!) i can find some with 10% or higher energy/acid with decent kinetic....
Problem is that still no sure that 10-16% acid resists are better than just leaving in vuln.
Customer has multiple ADKs so possibe that I can talk into helm with maxed out acid.... or 28% acid and 4-13% stun... with a somewhat higher base... he may not be interested in a high stun psg though as his sole stun protection. /shrug
justapilgrim
Fri Mar 04, 2005 10:23 pm
#6
here is my RIS pvp suggestion
DON'T
40% stun 90% base is way sexier than RIS will ever be
AndJusticeForAll
Fri Mar 04, 2005 10:24 pm
#7
well made the helms. on turned out very well, other was OK
helm 1:
80 kin 40 stun 68 base
2 sockets
47.7k condition
helm 2: 78 kin 40 stun 66 base
1 socket
47.7 condition
not sure what happened with helm 2, landed amazing on the special line in segment for helm one... brought kinetic to 18% whereas segment 2 only got great success for 17% kinetic
second segment only had 40% base when segment 1 got 41%... both got 3 great success on base bar... oh well.
customer was happy, i charged him 3 million for my schematics, geo cubes, janta hides and most importantly, TIME. he supplied the bones, hides, and scales.
hope he gets good slice on helm 2, might very well be unique if landed 90 base
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