Armorsmith Archive
Thread: Do Special Resists get added to the Base Resists?
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TheBetterBothan
Mon Mar 07, 2005 4:27 pm
#1
I have read that the Special Resists get added onto the Base Resists. To me, this doesn't make sense. With a special resist of 80% and a base resist of 70% that would give ya 150% resist! Anyways, becuase I don't think they actually get added..... why not focus the special resists into one category and then leave the other resists in the base and just pump up the base? For example: With comp armor, make some decent elec layers trying to keep the base resistances high, and then focusing enough experimentation points into getting the base up to its max with the final piece.AND THENwith a decent effectiveness slice.. you'll have some awesome armor? And if my theory is true... why do people make armor with two or three resistances in the special resistance category? they'll have no chance of getting sliced into better resistances?
Govo
Mon Mar 07, 2005 4:56 pm
#2
Your right on. Most non-AS dont understand this. Here are some key points though. Electricity is always in special resist, just the nature of comp. Most PvE hunters want a guaranteed high Kinetic resist. This is why you find kinetic in specials. PvPers want stun resist in armor. Stun is not a base protection of comp so it has to be added using layers. This is why it caps around 40%. There are other variations for DWB/Corvette, NS elder hunting etc.
Hope that helped.
TheBetterBothan
Mon Mar 07, 2005 5:35 pm
#3
KK, thats what I was thinking. I'm currently collecting the best resources I can with high OQ,SR,MA, and UT and plan on making Comp armor with advanced segs with one stun layer (to bring it out of Vuln) and then use two elec layers (Since they are in Special Protection anyway and can boost the base). And maybe using some NS pieces to allow myself to save soem Exp points for durability or something. Thanks for the info.
Does anyone else have good combinations of what types of layers to use or what area of Segments to Experiment on?
Pyrewolf
Mon Mar 07, 2005 6:15 pm
#4
You probably misunderstood what was meant. Indeed, special is added to base, but not in the way you think. Rather, it has to do with the creation process of the armor.
When creating a piece of armor, there are three stages: layer > segment > final.
Running backward:
Final stage adds base resist.
Segment stageadds base resist, as well as to the armor's inherent special resist (electricity in the case of composite).
Layers add base resist, as well as a resist specific to the layer type, moving that resist from base to special.
All special resists are added to the final base resist on the armor, IF the armor has that resist type as an inherent resist (i.e., not vulnerable when unlayered).
For example:
Triple layer composite, each layer with 4% kinetic. Add the three layers together to get 12% kinetic. In order to hit 80% kinetic on the final armor, you need to hit at least 68% base (68 + 12 = 80), since kinetic is an inherent base resist in composite. If you want to get 80% electric, you'll need to experiment electric to 12% on the segment as well. (Note that there are unseen decimals at work, so the numbers often turn out a little higher than you might expect.)
Incidently, this is why the highest possible stun resist on composite is only 40-41%.Since stun is a vulnerability of composite and therefore is not added to base by layering, you will only get as much stun resist as you can get from the layers by themselves, which typically max out at ~13% each (due to resource caps; most other layers max at ~15%).
As to your other question, the biggest reason why unsliced with 80% specials may be preferable: it's cheaper/less hassle. You don't have to buy a dozen or more sets of armor, hunt down a smuggler and pay to have them sliced,hoping to get that one "perfect" suit of armor. Keep in mind the highest unsliced, non-loot-enhanced base on composite is 72-73% (depending on layer type and server resources;stun layers may be limited to 71%).
I recently sold a guy 10 sets of 70% base/30% stun for which he paid 3 million credits. Out of that (90 pieces), he only got 2-3 pieces sliced to 90%. I can't really complain;he came back and bought another 20 4-piece sets for another 3mil.
If you've got the creds, then sure, buying a bunch of armor to slice will get you the best armor.A lot of people don't. 6mil for a shot at a base 90 uber suit.. or 250k for a set of 80% kinetic/energy, which will cover you for 90% of what you'll run into... your call.
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