Armorsmith Archive
Thread: How does crafting calculation work?
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freegeg
Mon Mar 07, 2005 11:43 pm
#1
if i etc. have a itemneeding, 33% UT 66% OQ... how should the material then bee?
Message Edited by freegeg on 03-08-2005 08:28 AM
snuff0r
Mon Mar 07, 2005 11:57 pm
#2
the overall quality is weighted with 66% and UT is weighted with 33%
f.e.: OQ 800 and UT 200 make a combined quality of 600
anyway you should look to get recources in the 900 area to hit the 90% experimentation
Message Edited by snuff0r on 03-08-2005 08:00 AM
freegeg
Tue Mar 08, 2005 12:03 am
#3
so that means if i have 1000OQ and 334UT it'll be a overall on 1000?
Message Edited by freegeg on 03-08-2005 08:05 AM
freegeg
Tue Mar 08, 2005 12:24 am
#4
well i have also always tryed to hit 900+ in all stats i need...
but i was trying to see if there was a alternative way to make cheaper items, since not all have the money for a 40k armor
but i was trying to see if there was a alternative way to make cheaper items, since not all have the money for a 40k armor
Pyrewolf
Tue Mar 08, 2005 12:28 am
#5
Ignoring for the moment that no armor uses uneven weights on stats (it's always 50:50, OQ:SR being most important), if the OQ is weighted 66% and UT is weighted 33% it means that every point of OQ is worth twice as much as a point in UT.
And as for your example, the average would be somewhere around 750.
Govo
Tue Mar 08, 2005 12:29 am
#6
freegeg wrote:
if i etc. have a itemneeding, 33% UT 66% OQ... how should the material then bee?
Message Edited by freegeg on 03-08-2005 08:28 AM
Ok I dont mean to be curt but....tell us what your goal is and then we can help.
freegeg
Tue Mar 08, 2005 12:35 am
#7
Govo wrote:
freegeg wrote:
if i etc. have a itemneeding, 33% UT 66% OQ... how should the material then bee?
Message Edited by freegeg on 03-08-2005 08:28 AM
Ok I dont mean to be curt but....tell us what your goal is and then we can help.
just a basic question.... no items realy talket about... i have just wondered about how the calculation works in alomost a year
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