Armorsmith Archive

Thread: Rough idea for armor power ups

Damaleon
Fri Oct 22, 2004 11:54 am
#1

I would like to see something similar to weapon power ups for the various types of armor.


Each armor type would have a different schematic with varying resource requirements, making composite more difficult and costly to modify.


Each power up would have a benefit and weakness that you could maximize and minimize respectively through experimentation, with a chance of multiple stats being affected, but a new benefit would add a new weekness as well.


For example, say you create a composite power-up that increases energy resist% by 3 and lowers kenetic resist by 3 at zero percent experimentation. Two lines for experimentation would be available, one to increase the benefit and one to minimize the weakness. As you increase the benefit, the weakness also increases, so if the minimizing bar is at zero % experimentation, they both increase at the same rate. As you increase the experimentation on the minimizing bar, it reduces, but never eliminates, the weakness. Say the range for the benefit is 3-10 percentage points for increased stats and 100% down to 50% of the increase on the weakened stat.

Using the same example a critically failed Energy+/Kinetic- would be +3/-3 and a perfect one would be +10/-5. This would allow for sliced armor to reach a 100% resist in one catagory for a short period of time (say 50 or 100 attacks to that piece of armor). Any extra protections/weaknesses would be at half the previous effect, so a second would be at 50%, 3rd at 25%, and 4th at 12.5%. You could end up with an Energy+/Energy- that would be completely useless if you didn't minimize the weakness, but could also add several points without a vunerability, though you could never reach 100% even with the best sliced armor.


Anyway, that's what I was thinking, what do you folks think?
Eijas
Fri Oct 22, 2004 4:17 pm
#2

Sorry man, but one star for you. The last thing we need right now is 100% armor... or more powerful armor in general. Armor needs to be nerfed as far as resists.



+=+=+ Eijas - Leader of -XeX- +=+=+
Carbineer & Bounty Hunter
+=+=+ Keeth (Scylla) +=+=+
Roleplaying Jedi
Page 1 of 1
Previous Next