Armorsmith Archive

Thread: Reactive Armor Idea

bluejanus
Sat Apr 02, 2005 10:29 am
#1

This idea probably has been suggested, but how about having reactive armor. When struck, it responds with some sort of reactive counterattack. Say metal shards or paralyzing gases or poison sprays. I figure this would need to be profession specific, say with bounty hunters or smugglers. And the armor would require mechanisms from say MDEs and the production of replacement ammunition and canisters (maybe the canisters could be smuggler). You can even have one different refill made by a different profession. How about a scout/ranger trap armor? Feel free to comment.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Kesslan
Mon Apr 04, 2005 1:00 am
#2

Too engine/graphical intensive to be a really workable idea. Not to mention it could quite easily become a balance issue. Best in my mind to leave weapons to the damage dealing and armor to pure protection.


Unless you want to start adding in featuers like the ability to remove your armor helmet and beat some poor sod with it repeatedly like a club.



Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
bluejanus
Mon Apr 04, 2005 12:16 pm
#3

So no one has anything to say about this idea?





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
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