Armorsmith Archive

Thread: question on triple protect armor

cdsixer
Tue Apr 05, 2005 5:11 pm
#1

ok i got my AS to 11pt, im wantin to make kin/elec/en comp armor, how would i go about makin the layers for it? how high would each need to be?



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
Devs still think SWG is great? Look here!
pykescylla
Tue Apr 05, 2005 5:17 pm
#2

Totally depends on your resources. You have to know what your armor's base is without layers before you can start doing the math. If I remember correctly, my resources on the last batch I did (80 kinetic 80 energy 80 electric) required me to use two 4/7 energy layers and 1 2/13 kinetic layer (maybe it was 3/13). Anyway, at that time, I needed my 12 points and an amazing success on each layer to do it. Came out triple 80 65 base I think. I've upgraded resources since then but I'm slowing down on the crafting in anticipation of the CURB.



Pyke Winoda
Retired Master Armorsmith w Reformed Smuggler w Former Mayor
Twelve-Point Smith w RIS Certified
DREADNOUGHT Armor w Saldara, Dantooine 6690 -4626

Page 1 of 1
Previous Next