Armorsmith Archive

Thread: Anyone wanna see an armor core?

Okram2k
Mon Apr 04, 2005 11:17 pm
#1

A couple guys from the rifleman team looted a famba armor core today

take a look

Breakdown

instead of percantages, we have damage numbers for resistances.

Instead of health, action, and mind encumberance, we have movement, accuracy, and RoF penalties.

This piece is supposed to go directly into a battle armor appearance schematic, so can be used in a wide variety of armor (instead of the ol' padded only that famba segments used to go into)

tho just a taste, I will give you more info as I get it.



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DarkBShadow
Mon Apr 04, 2005 11:21 pm
#2


Okram2k wrote:
A couple guys from the rifleman team looted a famba armor core today

take a look

Breakdown

instead of percantages, we have damage numbers for resistances.

Instead of health, action, and mind encumberance, we have movement, accuracy, and RoF penalties.

This piece is supposed to go directly into a battle armor appearance schematic, so can be used in a wide variety of armor (instead of the ol' padded only that famba segments used to go into)

tho just a taste, I will give you more info as I get it.




hehe just posted something similar right bvelow this post lol.

Message Edited by DarkBShadow on 04-05-2005 02:23 AM



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GreenLeaders
Mon Apr 04, 2005 11:23 pm
#3

Cool!

/hatoff to the riflemen for this



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Drussinlegend
Mon Apr 04, 2005 11:41 pm
#4

What is worrying me is - is there going to be no more Stun in the Game . As it is not mention in any item about The CU ?


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KaylBreinhar
Mon Apr 04, 2005 11:47 pm
#5



Drussinlegend wrote:
What is worrying me is - is there going to be no more Stun in the Game . As it is not mention in any item about The CU ?
Thorgrime Master As 12pt and R.I.S Cert
Ahazi Tatooine Twin Suns



No more stun in the game should be cause for celebration.

Not only is it a pain in the a** as I understand it for you guys to make decent sets with decent stun layers in addition to high-percentage base stats.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Milgram
Tue Apr 05, 2005 1:17 am
#6

I really hope those rate of fire %'s are averaged and not added, because 5 of those, and your rate of fire will be 100% reduced.


Do you think current ham's will translate directly to rate of fire, movement and *ummm, forgot the other one*when they convert armor? (well, by directly, i mean via some formula)




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Fobok
Tue Apr 05, 2005 2:00 am
#7

The description says battle armour, but the stats say Recon armour. Any idea which it's really for?



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Mcgreag
Tue Apr 05, 2005 3:08 am
#8



Milgram wrote:
I really hope those rate of fire %'s are averaged and not added, because 5 of those, and your rate of fire will be 100% reduced.
Do you think current ham's will translate directly to rate of fire, movement and *ummm, forgot the other one* when they convert armor? (well, by directly, i mean via some formula)





From the docs about armor they are added linary (both protection and hindrance) and this is then mitigated with as much as 60-80%. But you can't have 5 cores in an armor anyway, 3 is max. If you mean how different parts of armor stack (helmet+chest etc) it's unknown.



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Milgram
Tue Apr 05, 2005 9:36 am
#9

Ya, i did mean different pieces adding together. Wow, if this is working how you make me think it is working,armor could get very slow very fast.




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The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


UmmonPrime
Tue Apr 05, 2005 9:38 am
#10






Milgram wrote:

I really hope those rate of fire %'s are averaged and not added, because 5 of those, and your rate of fire will be 100% reduced.


Do you think current ham's will translate directly to rate of fire, movement and *ummm, forgot the other one*when they convert armor? (well, by directly, i mean via some formula)






If this is looted from a fambaa, than I really doubt it's any good.



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Kesslan
Tue Apr 05, 2005 9:41 am
#11

The stays may well mean 'recon' armor quality battle armor.


You have to keep in mind. Almost all armor loots currently. Are crap. 90 percent of all looted segments can be made far better by an AS. Alot of looted layers arnt as good as what can be made by a RIS certed AS either for that matter.


That isnt to say there arnt some that are better (like a few krayted segments that have shown up in the 30+ range, some I think over 50+ even)



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lammergeier
Tue Apr 05, 2005 10:34 am
#12



Okram2k wrote:
A couple guys from the rifleman team looted a famba armor core today

take a look

Breakdown

instead of percantages, we have damage numbers for resistances.

Instead of health, action, and mind encumberance, we have movement, accuracy, and RoF penalties.

This piece is supposed to go directly into a battle armor appearance schematic, so can be used in a wide variety of armor (instead of the ol' padded only that famba segments used to go into)

tho just a taste, I will give you more info as I get it.




it gets better:

these loots DECAY (and have no condition stat, only visible in the 'decay event' window).

they decayed 6% on ONE uninsured event, in fact.

btw... got someplace for us rifles to dump this stuff? even if it DOES stack (and it does!), I still don't have unlimited inventory space to haul around y'all's toys... and I've got a knack for dying, so decay might be an issue.



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Kesslan
Tue Apr 05, 2005 11:07 am
#13

Hmm. that part isnt so good. At least if the decay actually matters.


It's one thing if they now decay. And have no visible effect. but if they decay. Have an effect. But we AS have no way of knowing.....


That wont be so good. However. This will I'm sure become known very soon. Or at least. As soon as the elite proffs are unlocked and we can get to actually screwing around with the new armor types. Armor loots etc.


I'm currious though. Did the stats change at all after the decay event? Or did they stay the same?



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