Armorsmith Archive
Thread: Rangers...a crafters new best friend!
- Camouflage Kits are now usable by non-Rangers. Any player may now self-apply a camouflage kit to gain a small conceal buff. This buff is less effective than if a Ranger had applied the camouflage, but it should aid crafters in avoiding the unwanted attention of critters near their installations. Also, camouflage kits are now usable from the button bar
- Crafting weapons will now grant the appropriate General or Weapon Crafting XP
- Recyclers will now be craftable again
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So my crafting friends, we rangers can now supply you with camoflauge kits. Infact, why not hire a ranger to join your company? Now that there are multi-passenger vehicles, if you need to survey on a dangerous planet, take a ranger along with you. So that if you camo breaks, he(ranger) is there to re-apply it. and if you find a concentrated area of resources, then we can clear out the area of nasty critters so you can plant your harvesters!
However i am trying to make best with the situation we are being handed, i am un-happy that even more of our skills are being "handed" out to everyone, but you know the old saying, when life hands you lemons, you just have to make lemonade.
I encourage you to visit the ranger forums, and get the entire scope of how our community feels about this new change. click
Message Edited by shilo2 on 05-21-2005 10:25 PM
You'll look really professional when your client has to use 4 camo kits to get from the outpost to the village and back. I know I'm not planning on sitting around waiting for 2 or 3 crafters a day to come by wanting a camo kit.
Marsirion wrote:
Although I have respec'd my alt doc to a ranger to support my crafter, If there is enough of a voice of approval from rangers out there and IF ranger applied buffs are only 10% better than non-ranger (like docs) then I would consider giving up ranger and taking up the services of dedicated Master Ranger.
As it is, I am puzzled by the lack of enthusiasm in the ranger forums. If this is implimented properly, i.e ranger applied buffs significantly more powerful and longer lasting than self applied ones then it will be very beneficial to dedicated crafters.
I forsee 2 uses:
For regular planets with short runs: Crafters see mobs around their harvesters, applies buffs and does his business.
Ranger applied buffs. Contact ranger through PM or sees in starport and both go to dangerous planet like Dathomir where ranger applies camo. More expensive but longer lasting and effective but it beats dying to creatures. It doesn't do anything against NPCs and that is why I had asked for level increases for crafters but this is better than nothing. PSGs may mitigate the damage too and you can always lead away the melee type of NPCs except the ones that do force damge (NS and such).
My only suggestion there is not to drop harvesters in their area.
I'm sorry to break in here as well.. Consider the following:
Another reason to craft them beside the options we already had:
- Applying them to ourselves
- Applying them to other...
We now can sell them?
With NO vendors and only bazaar at our disposal?
Let me see here... Tatooine, Lok, Naboo, Rori, Corellia, Dantomir, Endor, Dathomir, Yavin, Kashyyyk.
That's about 10 planets. Woopy. With a 25 item vendor limit, it would mean we can sell about TWO friggin camo kits PER planet on EACH planet.
Don't expect ME to be RESTOCKING on a daily basis.
Alternative: sit down at every starport and spamming to sell kits? No way. I'm a RANGER not a merchant.
Yes, some rangers already DO sell kits, traps and other sorts of things because they made an agreement with a Merchant/Artisan to sell those items for them. Good for them, for them there is an additional market now. For those who used the kits in RP-ing and helping out guildies, fellow citizen or just in general because they could, this change is a slap in the face.
Instead of looking at the ONLY usefullness we COULD have in a GROUP (after all the CU has become all but CL and grouping) it is going to be taken AWAY!!!!
For a crafter to get the full benefit of a ranger, he would need a ranger riding shot gun, re-applying camo everytime it breaks...and believe me, it breaks quite often. and most NPC's are not affected by the camo aswell.
CaileSathinor wrote:
How about rangers quit charging 200 cpu for good hide?
*grumpy today*
mcpryon wrote:
Now crafters can too witness the sheer power of the camo kit. Just get ready to reapply them constantly as they break on that kreetle sniffing around your swoop.
BUAHAHA. Spoken like someone who's been there and has the tiny paper cuts on their heels to prove it.
CaileSathinor wrote:
I'm not paying 200 cpu. I've told every ranger to go find another AS. But there seems to be a significant number of them on the server wanting 200 cpu for good hide.
My point is, people complain about high armor prices but turn around and try to sell us the resources at ridiculous costs.Message Edited by CaileSathinor on 05-21-2005 07:37 PM
I would have to say that anyone selling wooly for 200cpu is a money grubber. Not a Ranger. We dont need much since we are fairly self sufficient. I sold 100k of wooly for 50cpu and walked away with 5 million. That lasted me for quite some time.
Rangers hunt and harvest cause we enjoy it. Making money on the side is a perk. If anyone ever said they were going Ranger to get rich quick they were crazy. If the good stuffs not in spawn you dont get paid. Simple as that.
You're kidding, you have to be?!?!?
I've been hesitant to pay 30CPU for hides. I just use my Bounty Hunter/Rifleman alt and go kill them. As a novice scout, even solo I can get about 20K pf hide hour just killing random spawns. If I find a group, it's more like 200K an hour.