Armorsmith Archive

Thread: Armor Pads

Saarek
Wed May 18, 2005 2:09 pm
#1

Ummm... I dunno.



^ my 2 cents.







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OkanoDroids
Wed May 18, 2005 2:41 pm
#2

You'll have to run a new batch of Armor Padding. Pre-CU Armor Padding converted to Battle Segments or something. What a drag.



Okano
Droids by Okano

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Account expires February 4, 2006
Slaxinexx
Wed May 18, 2005 11:38 pm
#3






ahabi wrote:

This is probably well known now by most of you, but someone humor me and answer anyways:


After a long time of simply lamenting what the devs had done to armorsmithing, and also the irresponsibly poor way the game was implemented with bug after bug after bug after bug, I decided to get back ingame and try crafting some armor, since it was clear that the folks involved would be ramming their atrocious work down our collective throats instead of trying to get the game right before implementing it.


Last night i finished my factory run of battle cores, and today went to aseemble the finished product: some nice suits of Black Mountain Wook Armor.


And yet, my Armor Padding from pre CU is totally busted. Broken. Doesn't Work. Won't Fit.


Is this just another glitch that thesehalf-assed developers havefailed to work out before implementing the CU into the game, or has there been a fix anounced for this problem? Can pre CU armor pads be used ingame, or can they not be?


Thanks in advance for any and all advice.





was converted to battle segments .. dunno if all got same ... 730 resist on all... you can make some grind cores out for it and sell it for some money as grind armor.


but for new wookie armor you need to ask your friendly tailor if he can sell/give you a new schematic or if you can buy some crates




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ahabi
Thu May 19, 2005 12:35 am
#4

This is probably well known now by most of you, but someone humor me and answer anyways:


After a long time of simply lamenting what the devs had done to armorsmithing, and also the irresponsibly poor way the game was implemented with bug after bug after bug after bug, I decided to get back ingame and try crafting some armor, since it was clear that the folks involved would be ramming their atrocious work down our collective throats instead of trying to get the game right before implementing it.


Last night i finished my factory run of battle cores, and today went to aseemble the finished product: some nice suits of Black Mountain Wook Armor.


And yet, my Armor Padding from pre CU is totally busted. Broken. Doesn't Work. Won't Fit.


Is this just another glitch that thesehalf-assed developers havefailed to work out before implementing the CU into the game, or has there been a fix anounced for this problem? Can pre CU armor pads be used ingame, or can they not be?


Thanks in advance for any and all advice.
DesktopSaki
Thu May 19, 2005 1:03 am
#5

At least the padding-turned-to-segments aren't too bad. Not great, but could be worse--they could be 200 across the board or something. Why'd they do the conversion if that element hasn't changed?



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OkanoDroids
Thu May 19, 2005 1:42 am
#6

I don't think they knew what the Armor Padding was for.



Okano
Droids by Okano

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Account expires February 4, 2006
Saylah
Thu May 19, 2005 1:51 am
#7

he! Paddings ....


taking the only item from Tailors where actually experimentination was possible and mattered.


Now paddings are just anohter needed piece wit no stats ... at least lets us save the good wooly for better stuff.




CHeers!


S.





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Slider067
Sun May 22, 2005 8:55 am
#8






Saylah wrote:

Now paddings are just anohter needed piece wit no stats ... at least lets us save the good wooly for better stuff.








True? The armor padding does nothing for the armor?


I was talking with a tailor friend to see about some schematics. She stated there was a formula for both resist and condition. (OQ/SR and OQ/UT respectively). Is this broken?



__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
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BigfootKC
Sun May 22, 2005 10:33 am
#9



Slider067 wrote:


Saylah wrote:

Now paddings are just anohter needed piece wit no stats ... at least lets us save the good wooly for better stuff.




True? The armor padding does nothing for the armor?
I was talking with a tailor friend to see about some schematics. She stated there was a formula for both resist and condition. (OQ/SR and OQ/UT respectively). Is this broken?





they can exp all they wont. the resources and or ingredients in the final combine (which is where the padding is used) only affects the condition.



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Slider067
Sun May 22, 2005 11:33 am
#10

Figures. I'm not even going to bother to test it. I think I've wasted enough time seeing what the new armor system is all about already.


Makes me wonder what market the SOE people are targeting.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
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