Armorsmith Archive
Thread: Need Questions Answered?
Bigrazta wrote:
OK ladies and gentlemen I am new to the game and i have a couple questions.
1. How many questions do you get to experiment with when you are a Master Armorsmith?
2. What aspects of the resource is important to us?
3. Does anyone have a spreadsheet that i may look at?
1 - I'm assuming you mean points - 10
2 - OQ, SR, MA and UT - pretty much in that order
3 - I put together a spreadsheet a while ago using the resource requirements as listed on SWGCraft. Not sure where it is anymore. Basically, I listed the resource and in the next column...everything that it's used for. PM me your e-mail address and I'll dig it up.
Bigrazta wrote:
Yeah but what bout questions 1 and 2
i use SWG for finding resources but i dont know what attributes are important for armor smiths.
Like Docs OQ, DR, and PE are important.
On swgcraft, there are forums there. I believe that's what he is refering to. OQ+SR are far and away the most important. Mall comes next, and will probably be far more important than it is right now, after the combat rebalance. UT is acknowledged, but barely used. It is fairly important in shields, if you plan to make them ( Just oq, sr, and ut in shields, mall means nothing).
Different smiths recommend different ways of experimenting. I experiment 4 points at a time. 4 points = 1 extra experimentation point for free. Two 4 point amazings are stronger thanone 8 point amazing ( which gives 1.5 free experimentation points). Best place to see it is in the ubese final combine. However, when 1.5 is good enough, 8 point experimentation is easier to achieve, with fewer wasted resources.