Armorsmith Archive
Thread: Quick fix for woolamander respawn problem
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DirthNader
Thu Sep 30, 2004 10:32 am
#1
Easy. Make woolamanders a random spawn. Have the harrower as a "boss" mob that will spawn from some lairs before they are destroyed, similar to the gurk king.
I killed over 200 GDK's to get eight single-drop scales before they mult-drops started. This isn't another "make RIS easy" whine. It's simply frustration that to even havea chance at looting a bone I've got to be on right at server reset. With my work schedule, this means I get at most two chances (four harrowers) a week.
ChryssSR
Thu Sep 30, 2004 7:20 pm
#4
Andymantium wrote:
This makes sense.
So, of course, it'll never happen
So sad...so true....
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Eraint
Fri Oct 01, 2004 12:44 am
#5
Thats also assumingthe one you kill drops one as well. I have killed about 7 or 8(before POI nerf) and never got a drop.
Although I agree, they should be random mobs like GK and GDK.
Although I agree, they should be random mobs like GK and GDK.
Message Edited by Eraint on 09-30-2004 03:45 PM
CharPrime
Fri Oct 01, 2004 11:48 am
#6
wild spawn would be fine with me. just like the gurk king. gurk hides drops about 1 in 15 to 20 kings now.
wild spawn woolamnder will also add a good size creature for wooly hide.
Meplorium
Fri Oct 01, 2004 5:33 pm
#7
Many things in this game that make excellent sense are simply not done. This isa no brainer, but it simply won't be done.
ChryssSR
Fri Oct 01, 2004 7:37 pm
#8
CharPrime wrote:
wild spawn would be fine with me. just like the gurk king. gurk hides drops about 1 in 15 to 20 kings now.
wild spawn woolamnder will also add a good size creature for wooly hide.
Yeah, they seem to prefer the "evercamp" method for some strange reason, even though they originally stated that this sort of activity wouldn't be part of this game. /shrug
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