Armorsmith Archive
Thread: one more armor issue to deal with...
Page 1 of 1
Homer_J_S
Fri Apr 22, 2005 11:47 am
#1
Does condition convert over to exact same number? It occured to me that after I made a suit of RIS yesterday with 62k-63k condition and when they get converted over and resist will be coverted down to arround 50% resist. And weapons have increased in damage therefore my armor is going wear down much faster than ever. 4 times as fast probably. Sowith every pieces of armor gonna wear down so much faster than before and increase in resource usage organics and inorganics. Isn't this going to make a big problem with inflation in the economy?
UmmonPrime
Fri Apr 22, 2005 11:54 am
#2
They are wanting to keep everyone busy. The faster armor gets used up, the more we have to make. Which means the more harvesting the rangers are going to have to do.
No idea how the hell buyers are supposed to keep up with the armor costs though if they are burning through it so fast....
ravingbantha
Sat Apr 23, 2005 12:13 am
#3
Damages are higher but specials are slower.... rember that. And yes it's gonne sauck cuase armor is going to get real scare or real crappy. Still wondering if I should'y run a ton of armor now to stay ahead of the curb...
CaileSathinor
Sat Apr 23, 2005 12:28 am
#4
In my experience, when TC Valcyn was up, the test pieces I made were superior to converted pieces...so making huge runs pre-CU might be a bad idea.
JangoFett100
Sat Apr 23, 2005 12:30 am
#5
CaileSathinor wrote:
In my experience, when TC Valcyn was up, the test pieces I made were superior to converted pieces...so making huge runs pre-CU might be a bad idea.
Huge runs aside, I have a ton of armor/layers/segments. It has become my biggest concern that these all get converted appropriately.
UmmonPrime
Sat Apr 23, 2005 12:36 am
#6
I'm just going to go with it. Way too much crap to try and make before the CU hits live.
Page 1 of 1