Armorsmith Archive
Thread: new armorsmith needs help
the 3 types are as follows:
Durability: increases the overall "durability" of the armor as well as reduces ham costs requires OQ/Malleability stats of ingredients.
Effectiveness: increases the BASE protections of the armor relies on OQ/Shock resistance of ingredients (this is much harder to raise than special protections .. for ever 1% of base effectiveness increase you can get 2-2.5% of special effectiveness)
Special Effectiveness: increases the "special" protections of an armor again relies on OQ/Shock and by master level its not uncommon to get 2-3% increase per point of experimenting in this stat.
Caveats:
layers bump a :"vulnerability" to a base effect , or a base effect to special protection (or simply add to an already existing special protection) but they remove the ability to experiemtn on said special protection in the first two cases (such as adding an energy layer to chitin armor for instance.. you will end up with energy resistance pegged to the direct amount of the layer)
While i am spouting off here the "loot" enhancements for amror come in 2 broad types..
Segments (these 100% replace the regular and advanced segments we can make).. drop in multiples off of creatures and have serial numbers that MUST match for chitin armor and above.. so you need 4 segments for a chitin breastplate for example.. Further they are somewhat random (variable resistance/hams/etc can be found on them)
Scales/segment enhancements .. these are trickier.. they can be added DURING the creation of our segments but havea couple restrictions you need to be aware of..
1) they work like layers (if they "add" a special resist that doesnt exist on the armor naturally it is now unexperimentable
2) they are tied to a specific type of armor as a rule
3) you need to use FACTORY made segments to create any armor above chitin.. so 5 scales (4 + 1 for schematic) to make a breastplate..
Any more questions holler .. and if anyone would like to add correct me feel free!
Are these to be expected stats?
Message Edited by Zariell on 05-08-2005 03:31 PM
Your Recon stats are not bad. Mine are around 6500 I think.
Yes Layers are bugged, mine are -79 +78 Energy. Relog and the correct stats 'should' show up.
My Segments are around 1112 I think
My Quad Layered Energy is around 7900
if you need to skimp on resources skimp during the final build of the appearance. Those resources mostly add condition.
Message Edited by Moge_Tira_Tru on 05-08-2005 05:38 PM
Moge_Tira_Tru wrote:
My Segments are around 1112 I think
I don't know what im doing wrong then, here let a screenshot speak for itself resource quality wise:
http://home.comcast.net/~oblivion2525/screenShot0108.jpg
If you say its the hide....thats not exactly something I can fix easily short of a 30k resource deed. The other three resources are the best corbantis has got.
Message Edited by Zariell on 05-08-2005 03:44 PM
Your segments are nice so I guess it's the core rest that's a bit low. Lot's of named once there so it can be a bit hard to do nice ones, just remember that after the crafting change 500OQ, 960SR Carbonite Steel is better than 900OQ, 890SR.
Your SR is below 900. I found that it is pretty sinsitive. I used some 950+ OQ and 940+SR stuff then used some stuff that had an SR of below 880 and the difference was noticable.
I used Agawi steel for my Layers and went from 33 to 39% Primus Layers.
I dont know much about selling any non layered stuff as I mostly sell Quad Layers. My Quad Layered stuff is 7900 Energy which maybe only 1 other on my server can do. I would say anything over 7500 Layered is very sellable.
Really depends on your server I guess. But unlayered stuff I think my Prototype peice came out around 6500ish but Im not sure.
Message Edited by Zariell on 05-08-2005 04:27 PM
Message Edited by Zariell on 05-08-2005 04:28 PM