Armorsmith Archive

Thread: Attention Dallas Dickinson (2nd Post)

Cianhydle
Sat May 07, 2005 10:28 am
#1


http://pc.ign.com/articles/610/610552p3.html



IGNPC: While we're on the subject of items, how are you compensating players who have invested a lot of time or money in items that they can't use now?

Dallas Dickinson: I'm going to chalk this one up to a misconception. We changed the statistics on almost all the items that interact with the combat game, but we kept their relative values the same. If I was making the number one, top of the line blaster, it's still the number one, top of the line blaster. We just made the spread of the value much more reasonable. As you know, you can get the number one, top of the line blaster and it would make you invincible. It would, in fact, be orders of magnitude better than other blasters. We brought them into a standard deviation, but we kept the relative value the same. If someone wants to that number one, top of the line blaster, they still have to talk to that same guy who built the number one, top of the line blaster. It just happens that it won't make them ten times more effective in combat; it's going to make them a percentage more effective. For the hardcore player, that's still valuable. You still want to have the best weapon.


Hi Dallas.


Can you please explain to me, based on your statements above, why this does not apply to the armorsmith profession? I know you specifically gave the example of weapons, but should not the same apply to armor?


I was making very high quality armor before the CU and now I cannot make similar "top of the line" armor. In fact, most of my resources are obsolete and I can make only the lowest quality of armor. A person cannot come to me and "talk to the same girl who built the number one, top of the line armor."


Are you aware that the CU has completely invalidated all of my work as an armorsmith over the last 16 months?


Renea,
Tempest,

CharPrime
Sat May 07, 2005 10:47 am
#2






Cianhydle wrote:


http://pc.ign.com/articles/610/610552p3.html



IGNPC: While we're on the subject of items, how are you compensating players who have invested a lot of time or money in items that they can't use now?

Dallas Dickinson: I'm going to chalk this one up to a misconception. We changed the statistics on almost all the items that interact with the combat game, but we kept their relative values the same. If I was making the number one, top of the line blaster, it's still the number one, top of the line blaster. We just made the spread of the value much more reasonable. As you know, you can get the number one, top of the line blaster and it would make you invincible. It would, in fact, be orders of magnitude better than other blasters. We brought them into a standard deviation, but we kept the relative value the same. If someone wants to that number one, top of the line blaster, they still have to talk to that same guy who built the number one, top of the line blaster. It just happens that it won't make them ten times more effective in combat; it's going to make them a percentage more effective. For the hardcore player, that's still valuable. You still want to have the best weapon.







speaking for weapons. my 850+ max t21 converted just about the same as my 405 max t21. sorry but a gun that i could have sold for 20+ million is about 5% better then a 50k one. where is the value? you are telling me that 5% is reasonable? TH said that if an item is good before cu its will be good after cu. guess a few % is good to SOE. Boy do you dev set the bar low.


sorry for hardcore player, it is not valuable.



Vendor location kor vella -2931 1721.
Drop of vendor location kor vella -2897 1698

RIS quest and set completed on 6-12-04,

mcpryon
Sat May 07, 2005 11:55 am
#3

I'm still curious why two of my identical scatter pistols converted at about a 30% difference. I'm still waiting for my government check to compensate for all the credits my chars lost in the revamp.





Tip to LEC/SOE: Sci-Fi MMO players don't necessarily belong to the same resource pool as fantasy MMO players.
Okram2k
Sat May 07, 2005 1:00 pm
#4



JediVulcan wrote:
maybe you didn't catch this guys.
"you will have to GO BACK to that same person who made the number one top of the line blaster"
meaning the weapons can still be made very well, not that your old weapons will be the best after conversion.





you didn't catch the part about as's being gimped so bad that if I made the top of the line on the server I can no longer produce jack squat.



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Garnax
Sat May 07, 2005 2:15 pm
#5






Okram2k wrote:

you didn't catch the part about as's being gimped so bad that if I made the top of the line on the server I can no longer produce jack squat.




You're right, it took me a week of hard effort to resort all my resources and get all the new stuff that was needed. Not only did the changed requirements knock out a third of my stockpile, the weighting changes made about half my old resources unusable or bad for making armor with.


Now I can at least make good unlayered armor again, but I'm still not able to make layers due to all the new resources required.


One advantage old smiths have over newcomers at least is name recognition and an established client base! *tries to see the good in the bad*







Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
firehammer
Sat May 07, 2005 2:17 pm
#6






Garnax wrote:


*tries to see the good in the bad*







Is it working for you? I've been trying that, but failing miserably.
Garnax
Sat May 07, 2005 2:23 pm
#7






firehammer wrote:





Garnax wrote:


*tries to see the good in the bad*







Is it working for you? I've been trying that, but failing miserably.





It does, if youthink of it as a new game.. I'll have to give the CU this:I've played more since the CU hit than I did the month before. It took a lot of damage control to get back in the game, but I think I'm making among the better unlayered armor on my server again. (6000 base recon and battle, 5954 base assault... annoying!) Of course I can only uphold this quality by using resource reward crates for the organics now.. sigh.


As for layers I decided to skip everything but kinetic, energy and primus but even so I haven't found anywhere near the resources and quality required to make any large amounts of armor layered.


I see resources like playing on the stock market, if you invest a lot you can get really burned if something better comes along. Sure I lost untold gazillions on my stockpile, but it wasn't "real" money. At least I made a bundle selling faction armor so I have cash enough to look for and buy the resources I need now.




Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
firehammer
Sat May 07, 2005 2:29 pm
#8


I'm just disappointed because the new armor system has decimated our market from everyone, to only the elite.
Garnax
Sun May 08, 2005 12:12 am
#9






mcpryon wrote:
I'm still curious why two of my identical scatter pistols converted at about a 30% difference..




Apparently they didn't take powerups off the weapons before converting, so any weapon with a powerup on it got converted better. You'd think someone would have thought of that, since they didn't rush the CU at all. Sarcasm on standby!







Xanrag Quaashie - Retired Master Armorsmith
ïXQCð
March 2004 s November 2005
JediVulcan
Sun May 08, 2005 12:49 am
#10

maybe you didn't catch this guys.


"you will have to GO BACK to that same person who made the number one top of the line blaster"


meaning the weapons can still be made very well, not that your old weapons will be the best after conversion.



Vulcan Okiwa
Combat Medic/Pistoleer Eclipse
Cianhydle
Mon May 09, 2005 2:35 am
#11

/bumpity bump bump bump
mcpryon
Mon May 09, 2005 2:46 am
#12

I assume everybody has seen the interview where the devs first say that resources are still worth just as much now as they were before, then say that some weapons being useless now is a "misconception." Then they say that in testing they had all the problems worked out and the reason so many bugs came after it went live was because the players (who are paying customers, by the way) didn't give them enough feedback.

In public they blame us, in the forums they beg us to give them a chance to fix it and "bear with" them. Reading that interview pissed me off so much, it's ridiculous that they get away with feeding such crap to the public.

At least they didn't have the gaul to deny they rushed the release for the movie, which as a side note is g0d d@amn awesome





Tip to LEC/SOE: Sci-Fi MMO players don't necessarily belong to the same resource pool as fantasy MMO players.
Cianhydle
Mon May 09, 2005 8:23 pm
#13

dallas doo where are you?
Page 1 of 1
Previous Next