Armorsmith Archive
Thread: Attention Dallas Dickinson (2nd Post)
IGNPC: While we're on the subject of items, how are you compensating players who have invested a lot of time or money in items that they can't use now?
Dallas Dickinson: I'm going to chalk this one up to a misconception. We changed the statistics on almost all the items that interact with the combat game, but we kept their relative values the same. If I was making the number one, top of the line blaster, it's still the number one, top of the line blaster. We just made the spread of the value much more reasonable. As you know, you can get the number one, top of the line blaster and it would make you invincible. It would, in fact, be orders of magnitude better than other blasters. We brought them into a standard deviation, but we kept the relative value the same. If someone wants to that number one, top of the line blaster, they still have to talk to that same guy who built the number one, top of the line blaster. It just happens that it won't make them ten times more effective in combat; it's going to make them a percentage more effective. For the hardcore player, that's still valuable. You still want to have the best weapon.
Hi Dallas.
Can you please explain to me, based on your statements above, why this does not apply to the armorsmith profession? I know you specifically gave the example of weapons, but should not the same apply to armor?
I was making very high quality armor before the CU and now I cannot make similar "top of the line" armor. In fact, most of my resources are obsolete and I can make only the lowest quality of armor. A person cannot come to me and "talk to the same girl who built the number one, top of the line armor."
Are you aware that the CU has completely invalidated all of my work as an armorsmith over the last 16 months?
Renea,
Tempest,
Cianhydle wrote:
http://pc.ign.com/articles/610/610552p3.html
IGNPC: While we're on the subject of items, how are you compensating players who have invested a lot of time or money in items that they can't use now?
Dallas Dickinson: I'm going to chalk this one up to a misconception. We changed the statistics on almost all the items that interact with the combat game, but we kept their relative values the same. If I was making the number one, top of the line blaster, it's still the number one, top of the line blaster. We just made the spread of the value much more reasonable. As you know, you can get the number one, top of the line blaster and it would make you invincible. It would, in fact, be orders of magnitude better than other blasters. We brought them into a standard deviation, but we kept the relative value the same. If someone wants to that number one, top of the line blaster, they still have to talk to that same guy who built the number one, top of the line blaster. It just happens that it won't make them ten times more effective in combat; it's going to make them a percentage more effective. For the hardcore player, that's still valuable. You still want to have the best weapon.
JediVulcan wrote:maybe you didn't catch this guys."you will have to GO BACK to that same person who made the number one top of the line blaster"meaning the weapons can still be made very well, not that your old weapons will be the best after conversion.
you didn't catch the part about as's being gimped so bad that if I made the top of the line on the server I can no longer produce jack squat.
Okram2k wrote:
you didn't catch the part about as's being gimped so bad that if I made the top of the line on the server I can no longer produce jack squat.
You're right, it took me a week of hard effort to resort all my resources and get all the new stuff that was needed. Not only did the changed requirements knock out a third of my stockpile, the weighting changes made about half my old resources unusable or bad for making armor with.
Now I can at least make good unlayered armor again, but I'm still not able to make layers due to all the new resources required.
One advantage old smiths have over newcomers at least is name recognition and an established client base! *tries to see the good in the bad*
Garnax wrote:
*tries to see the good in the bad*
firehammer wrote:
Garnax wrote:
*tries to see the good in the bad*
Is it working for you? I've been trying that, but failing miserably.
It does, if youthink of it as a new game.. I'll have to give the CU this:I've played more since the CU hit than I did the month before. It took a lot of damage control to get back in the game, but I think I'm making among the better unlayered armor on my server again. (6000 base recon and battle, 5954 base assault... annoying!) Of course I can only uphold this quality by using resource reward crates for the organics now.. sigh.
As for layers I decided to skip everything but kinetic, energy and primus but even so I haven't found anywhere near the resources and quality required to make any large amounts of armor layered. ![]()
I see resources like playing on the stock market, if you invest a lot you can get really burned if something better comes along. Sure I lost untold gazillions on my stockpile, but it wasn't "real" money. At least I made a bundle selling faction armor so I have cash enough to look for and buy the resources I need now.
mcpryon wrote:
I'm still curious why two of my identical scatter pistols converted at about a 30% difference..
Apparently they didn't take powerups off the weapons before converting, so any weapon with a powerup on it got converted better. You'd think someone would have thought of that, since they didn't rush the CU at all. Sarcasm on standby!
In public they blame us, in the forums they beg us to give them a chance to fix it and "bear with" them. Reading that interview pissed me off so much, it's ridiculous that they get away with feeding such crap to the public.
At least they didn't have the gaul to deny they rushed the release for the movie, which as a side note is g0d d@amn awesome