Armorsmith Archive

Thread: Armor Repair +22 Bandoleer Will it help me?

rockcrown
Mon Feb 28, 2005 8:35 pm
#1

yup, nothing shows that this mod works (yet). I agree, dont trash it, it very well may work later on sometime. I see armor repair CA's on sunrunner going for 100-200k a point.. my .02



IGN: Irowega - Retired Imperial Munitions Trader (Elder 12pt R.I.S. Armorsmith)
IGN: Sihyn - Dark Jedi Elder
NalaniKonomohu
Mon Feb 28, 2005 11:19 pm
#2

Thanks for the input



Nalani Konomohu
::12pt Master Artisan:12pt Master Armorsmith::10pt Master Tailor
::-200 -5500 South of Coronet, Nalani's Premium Imports::
::5780 -5240 Tucumcari - Lok, Nalani's Armor Works::

NalaniKonomohu
Tue Mar 01, 2005 1:30 am
#3

Hello,

I recently looted a bandoleer with +22 to Armor Repair - do you all believe that this will increase the chance of me actually repairing armor for myself & customers - or is this just another useless stat still lingering in the loot tables?

/curtsey



Nalani Konomohu
::12pt Master Artisan:12pt Master Armorsmith::10pt Master Tailor
::-200 -5500 South of Coronet, Nalani's Premium Imports::
::5780 -5240 Tucumcari - Lok, Nalani's Armor Works::

UmmonPrime
Tue Mar 01, 2005 1:58 am
#4

We've all been convinced that armor repair does nothing. That may all change later on, so don't let that jem go. I would buy it "jut-incase" it did do something.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


jason67
Tue Mar 01, 2005 5:50 am
#5






UmmonPrime wrote:

We've all been convinced that armor repair does nothing. That may all change later on, so don't let that jem go. I would buy it "jut-incase" it did do something.






While you may agree that the repair mods are broken my experiences lead me to believe that they are working just fine. I have a nearly fully modded WS suit with +20repair, +22 weapons repair and have only failed a repair once since getting it, and many of my repairs are now minor blemishes. I agree that if you don't have much in the way of additional repair mods your not likely to notice any difference but if you cap it you will. I was also running under the assumption that repair and weapons repair stack which is why I have both on my suit, I dont' know if that is the case but with my suit setup the way it is I almost always get a successful repair and I'd have to say I'm at least at a 50% minor blemish repair if not higher.





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
jason67
Tue Mar 01, 2005 5:51 am
#6




double post

Message Edited by jason67 on 03-01-2005 04:52 AM





HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
kneelocked
Tue Mar 01, 2005 8:46 pm
#7

I am in the camp that believes they work.

I have 99% tools and some of my guildies ask for repair kits when I make armor for them. I give them a crate.

All have come back to me saying they will have me repair from now on becuase they failed of 3 or more pieces.

Now Im not sure if they had wounds, battle fatiuge, out in the wilderness, ect (all the things we think help repair sucess) but I think master AS gets some bonus to the roll. Plus there is a reapir line in FS crafting tree.






Kino Soliel
Corbantis-TKDS
Master Armorsmith-Master Pistoleer
RIS Cert. &First AS on Corbantis to craft Mandalore
Combat Upgrade "Alpha Tester" for Armorsmith 'Team Armadillo'
Hand Crafted Armor Since Day One

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