Armorsmith Archive
Thread: Zion's prolonged RESEARCH on the effects of Amazing Assemblies on EXP rolls.
- I am 12 point armorsmith (+20 armorsmith experimentation)
- I have +22 in armorsmith assembly from tapes
- For the majority of this testing, I was a 10 point smith with no tapes whatsoever (this changed last month)
- I tested using kinetic layers, blast layers, ubese armor, chitin armor, mabari armor, padded armor, RIS armor, and all the segments therein.
Like Furia, I experimented with only the SR and base lines. Any time I experimented in encum, I discarded those results. It is important to note that this is coming from a 10 point smith the majority of this time.
I crafted 132,987 times since last October when I hit master, and the Experiment ended this February, when I crafted my 80% RIS armor. Of those times:
- 32 of them were critical failure on assembly.
- 4 of them were good assembly
- 72,029of them were great assemby.
- 60,932 of them were amazing assemby.
Since we are only comparing great to amazing, this is what I found:
With amazing assembly:
- 27,419 were amazing experimentation, of which 9,901 were repeat amazing experimentations (as in on same item)
- 33,513were great experimentation
With great assembly:
- 25,210 were amazing experimentation, of which 3,429 were repeat amazing experimentations (as in one item)
- 46,819 were great experimentation
So:
Chance of Amazing Experimentation on an Amazing Assembly: 45%
Chance ofGreat Experimentation on anAmazing Assembly: 55%
Chance of Amazing Experimentation on aGreat Assembly: 35%
Chance ofGreat Experimentation on aGreat Assembly: 65%
Conclusions:
Based on a long study of probability, and how items are crafted, the basic appearance over time is that you have a 10% better chance of achieving an amazing experimentation with an amazing assembly, than you do without. This also explains why a short term research will not catch this - 10% of a smaller number of experiments is a very small number, but that number grows as the number of experiments grows.
Reasoning:
Some might ask why I did this from the beginning of my armorsmith career. It was my goal, long before I even became an armorsmith, to have my own, perfect set of RIS armor. I had collected the pieces over a year. Finally, I decided that to be absolutely sure the armor comes out the way I desire, I would pick up armorsmith, and learn as much as I can about it. Therefore, since I saw my assembly and things up on my way to becoming master, I decided once I had the full benefits of being a master, I would chart the amazings and greats to determine if this was something I could influence, or if I was better off not counting on it for crafting my RIS.
I hope this data comes as a huge help to you all.
Furias experiment
Message Edited by jason67 on 03-02-2005 09:25 AM
jason67 wrote:
Now that's what I'm talking about, some factual data to support this theory. I would be curious to see how closely furia's results matched yours as well and to see how the numbers changed once you picked up your suit(you know, if you have some idle time no your hands and don't know what to do with it)
**Edited to add link to furia's experiment
Furias experiment
Message Edited by jason67 on 03-02-2005 09:25 AM
Okram2k wrote:
so the real question here is how much is it worth to you to get a 10% increase in amazing successes for experimentation?
If it comes down to resources granting a 79% normally, but 80% if you get that extra 10%.... that 10% is worth all the noobs in Eisley.
Okram2k wrote:
so the real question here is how much is it worth to you to get a 10% increase in amazing successes for experimentation?
That is indeed the question.
But look at it like this - look at the repeat amazings that I was able to get with an amazing assembly compared to the repeats I was able to get with a great assembly. When it works, I would think its worth the time and resources to be able to hit that double or triple amazing sooner and get a schematic rather than later.
Mought1971 wrote:
What? I didn't see a critical success percentage listed. How many critical successes did you get?
I keed, I keed.
ZionHalcyon wrote:
Mought1971 wrote:
What? I didn't see a critical success percentage listed. How many critical successes did you get?
I keed, I keed.
I remember reading about such a supposed animal, I think regarding stun layers, but I never followed through the thread long enough to find out whether or not it was for real, or someone was just full of it. I just read enough to know that there was some concern the information was false.
That, and it never once came up in any of my experiments.
I don't recall having ever seen one of those "critical successes" on a layer, as was the case with those who made "non patch day" 15% stun layers.
I have several times seen whatI suppose was such a thing on final assembly of composite pieces. The initial experimental percentage would be about 1% higher than expected and would cap at say 3 or 4% higher than expected.