Armorsmith Archive
Thread: Please read the last 3 weeks worth of posts and the stickies for all your answers.
I understand that this stuff is not new, but people so far have not gotten the satisfaction of hearing an explanation for much of the turmoil. I have made numerous phone calls, interacted with folks online and and have tried to make contact with people in the know...to no avail.
Just because something is old to you, and you've given up does not mean that the cause should notbe further pursued.
rahbert wrote:
// Begin Rant
In my humble opinion, it's SOE's responsibility to inform its customers of all of the drastic changes made to its product. They fail at this horribly and rely on the community to support itself. It takes a lot of time and effort to sift through the forums deciphering information, figuring out what's correct and what's false, not knowing if it's working as intended or it's a bug......
Wouldn't it be logical for the development team to release documents about what is intended? It's silly to wait for the community to bring up an issue, relay it to the correspondent, then have the correspondent bugadeveloper for an answer.... It's all about communication and SOE is failing miserably.
Somewhere in some office a group of programmers know exactly what is what and how they intend things to work. It's up to the project manager to relay this information to us.... it should not be expected of us to spend hours looking through the forums for a POSSIBLE answer. Oh yeah, there are CSRs... but they just tell you to look at the forums if they don't know the answer.
// End Rant
A good place to start would be to get a history. Maybe reviewing all of the dev's posts re: armor as well as th correspondents' (both of them) posts since CU was released on TC would be a good history lesson. I assure this isn't something we just mentioned and let slide.
Unfortunately we got saddled with a dev that while he may be an excellent coder, it is clear to me hedid not really have a good understanding of the craft that we all love. Sadly we weren't able to convince him how horrible this patch was for the profession and he wasn't able to clearly justify any of the changes.
Since we didn't get any kind of respone of sustenance from him, maybe it needs to be escalated. But to whom?
NiBorg wrote:
This is not new stuff and everyone did try to get it fixed.
Sorry if this comes across as rude but people should have kept on top of all this if they really wanted to know and not the day after the patch.
/equipFlameJacket
While I agree with you completely, and tried to stay aware and active on this forum, I completely missed the post about crated armor turning into crap. I'm more of the opinion, that if a bug like this is making it to live servers, the players should be made aware by a Dev.
What the hell am I saying. THere is no way a bug like this should make it to live. It compounds the crappy conversion problem.
I had a smuggler rip me off for 8 million credits worth of armor 2 weeks ago, and I was far less pissed than I am now. At this point I should thank him.
NiBorg wrote:
unfortunately that's the way the dev's did it and no one ever responded to any of us as to why. check your crates of armor if you really want to get pissed off.
That's exactly what I'm pissed about. And the thousands of segments I have. At the very least the segments should be of the same quality as a novice AS can make with terrible resources, but they didn't even convert that good.