Armorsmith Archive

Thread: Armor Repair System

snakinakywalker
Wed Jun 01, 2005 8:42 pm
#1

How does everyone feel abou tthe current armor repair system? If youve played WoW then i bet you feel like me, the Armor Repair sytem in SWG is really outdated and completly unfair. Now, if there is something i dont know about when repairing armor for better results please tell me.

Its a bad feeling when you spend lots of time or credits attaining great armor only to loose it to the ancient unfair repair system. Not to throw WoW in peoples faces, but there for instance your armor reaches 0 its cool just go to a NPC and it gets repaired back to 100%, no penalties.

Anyone who reads this please share your opinions with me. To me this is something that completely blows.




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oscabegra
Wed Jun 01, 2005 9:09 pm
#2

And in the mean time make it to where armorsmiths sell you one suit of armor for the entire life of your character? With our crafters economy decay of items is a good thing for the crafters because it means return customers.






Osca

Mcgreag
Thu Jun 02, 2005 1:38 am
#3

Decay is good but for armor it's just too much right now. There are several ways of fixing it and one is making repairs working better.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
AliesterCr
Thu Jun 02, 2005 1:49 am
#4

I think they should fix armor repair kits. Every time you get your armor repaired it'smax condition will be reduced by a bit. A MAS will reduce the max cond. less than a novice and if Armor is currently at 0 it is unrepairable.


This is pretty simple system just have max cond reduced by like 10-20% from a MAS repair. We will not only still have repeat buisness because peoples armor will still decay and reach zero or a number so close it might as well be 0 but we can also repair our customers armor which I have wished I could do reliably from some time.


All this will do will make a set of armor last 1-3 weeks as opposed to 1-3 days.


Just my 2cents.


BTW: I played WoW and I left the game because of their no penalty systems. There is only one real player merchant prof. Enchanter. Every other crafting prof is made obselete from loots. Furthermore their 100% repair kills any pos of repeat buisness. So 100% repair is really really bad system.





AliesterCr, Master Armorsmith {12pt Armorsmith}
"The Naked Bothan"
{AC} Armor Designs
Located at 4108, -4164
just outside of Moenia, Naboo
samijx
Thu Jun 02, 2005 7:04 am
#5


I don't mind items at zero condition being repairable....in fact, I wish they were repairable, especially armor. The fact is, you don't always know when your armor is about to break, often times I don't realize it until I start taking on more damage. I'd prefer a system that if you have an item at zero condition, you should be able to repait it, but it will automatically decay to 50% of max condition. That way if you have armor that is at 0/40000 and you repair it, it will go to 20000/20000. This still allows for a nice decay rate, but isn't so severe that you loose a fairly new piece of armor just because you forgot to repair it in time. Let's do a quick example. Let's say that you are really bad at repairing armor on time...so bad that you NEVER repair it on time. Let's take the 40000 condition armor for example.


40000/40000 -----> 0/40000


20000/20000 -----> 0/20000


10000/10000 -----> 0/10000


5000/5000 -----> 0/5000


2500/2500 -----> 0/2500


1250/1250 -----> 0/1250


625/625 -----> 0/625


You basically get 77,500 worth of useage out of the armor. After the 5th repair the armor is basically worthless, might even argue that the 2500/2500 is practically worthless since that might not even last a single battle. I'd also make it so that if you repair the armor before 0 condition, the repaired armor will be from 90% to 60% of max condition, so that there's some incentive to repair it prior to zero condition.






Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
Scoutloch
Thu Jun 02, 2005 7:58 am
#6

Has any one noticed if the repair kit quality really makes that much difference ?


i have been using 100% armor repair kits, about 1 in 5 i get a repair with blemishes,


but i also get about the same raito with 90 % repair kits.


does any one know the amounts of condition loss based on the actual repair.


full repair with blemishes 10% reduction

repaired but lost condition from max. 25% reduction


those are examples not actuals, any one know if they are constent, and what percent of reduction is ?





Scoutloch
Master Rifleman,Master Pistoleer,Master Marksman, Novice Medic
Kbee
MAS (R.I.S. Certifed) 12 point, +34 Repair, +27 Assem, Master Artisan 12 point, ( Basically Nerfed if no decay )
Relicant
MCH, MCM ( NOW NERFED)
Make deliveries to -2851 -132 Kbee's RIS Armor on Dantooine In City Noresta
freedomwarrior
Thu Jun 02, 2005 9:07 am
#7

I think the biggest problem with the armor repair system, is that its numbers are too diverse on repair. IE, to get a minor blemish on a peice of armor, you cant let it get below 10k of condition. Dont know about you all, but who wants to seek out an armorsmith to repair armor after its only been used for 10k condition and still have a large scale chance that the smith will still get a large reduction in armor condition>?


It needs to be brought more into line that if a master smith repairs armor, then he has x% chance of always getting a good repair on the armor. As it is now, a regular combat profession has just as good a chance to repair armor as I do. Heck, I wont even charge for armor repair because of the large variables in repair. I even have force repair and i cant see a difference.





-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

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