Armorsmith Archive

Thread: Armour Core Suggestion

warrenbassist
Fri Jun 03, 2005 6:13 am
#1

I think armour pieces should lower the armour core requirement for chest plates, helms, and leggings. If I remember rightaChest Plate = 3Armour Cores, Leggings = 2 Armour cores, and Helm= 2 armour cores.


I would like to see them all dropped by 1 (2,1,1 instead of 3,2,2)

Iam a bit shocked I put in bout 300 isharmour layers into armour segments, which turned into,91 segments,now those segmentsturned into 88 cause of the schematic. (Should've done the math) That 88 segs is gonna turn into 33 armour cores which will equal maybe 3 suits of armour. This change would make a little more of a difference, at least then instead of 3 suits I could've made 4.


I guess the bottom line is I'd like to see armoursmith as a profession become a little less likea job, if that is possible. lol
WittyNewt
Fri Jun 03, 2005 6:19 am
#2

I would personally like to see the resource quantities and factory times reduced for layers instead, Redue quanities by a factor of 4 at least and factory times by a factor of 2. That way I could make multiple layer runs and combine into reasonable run of segments and cores and not use a ridiculous amount of rare layer resources and wait ages for it to finish.





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warrenbassist
Fri Jun 03, 2005 6:25 am
#3






WittyNewt wrote:

I would personally like to see the resource quantities and factory times reduced for layers instead, Redue quanities by a factor of 4 at least and factory times by a factor of 2. That way I could make multiple layer runs and combine into reasonable run of segments and cores and not use a ridiculous amount of rare layer resources and wait ages for it to finish.








That would work too, just something to cut down the time to make a suit would be great. The factory time for the layers I made was nuts, I had my factory running for about 2 days straight, to make them, and the end result is 3 armour suits. lol

I'm dreading the long wait for when I try to make a thousand layers. That could take a week.
Shadow2k
Fri Jun 03, 2005 8:09 am
#4

Layers are definitely the issue. But hey, they are for the high end armor, so I guess I can understand them being time intensive. But four full days of factory time for seven suits of quad layered armor seems a bit over the top, especially with the way that armor decays now that resists are so much lower.




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Saieko
Fri Jun 03, 2005 11:57 am
#5


warrenbassist wrote:
I think armour pieces should lower the armour core requirement for chest plates, helms, and leggings. If I remember right a Chest Plate = 3 Armour Cores, Leggings = 2 Armour cores, and Helm = 2 armour cores.
I would like to see them all dropped by 1 (2,1,1 instead of 3,2,2)
I am a bit shocked I put in bout 300 ish armour layers into armour segments, which turned into, 91 segments, now those segments turned into 88 cause of the schematic. (Should've done the math) That 88 segs is gonna turn into 33 armour cores which will equal maybe 3 suits of armour. This change would make a little more of a difference, at least then instead of 3 suits I could've made 4.
I guess the bottom line is I'd like to see armoursmith as a profession become a little less like a job, if that is possible. lol





If you're doing fully layered sets, try this:

4 factories running the same layer (ie. 4 schematics).
Make the segment schematic using one layer from each factory run.
Set the run going, you'll end up with 1000 segements.
1000 segments -> 330ish cores

Message Edited by Saieko on 06-04-2005 03:58 AM



Saieko Apa
(Valcyn)
12 Point Master Armorsmith
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