Armorsmith Archive

Thread: I'm nearly there... But need a little input...

Krauty
Mon Apr 19, 2004 2:56 pm
#1

Hi all fellow Armorsmiths,


I am about to hit the Master status, but i have realised i have a problem. I really have no idea how i go about making all the different types of composite armor. Is there someone willing to spend a bit of time and effort explaining all the different types, how to make them, and all the parts to them.


I have read the comple AS guide, but to no avail.


Krauty
Shlo_mo_shun
Mon Apr 19, 2004 3:58 pm
#2

I don't exactly understand your question. There is only 1 type of composite armor in the game...What do you mean by different types?



shlomoshun Boutros -
shlomoshun Master Armorworks - Imperial Prototype Shields
Far Haven, Tatooine, Ahazi (across from the cantina)
Krauty
Tue Apr 20, 2004 8:27 am
#3

I mean like Stun Comp, Adv Comp, how to make decent kinetic comp etc...


Sorry for not making this clear.


Krauty
Shlo_mo_shun
Tue Apr 20, 2004 11:00 am
#4

I would suggest you start making some armor then....you are, after all, an armorsmith.


the way you get different armors (eg: stun composite, is by adding stun layers to the segments)


But first, Start with Bone, Mabari, Chitin, Tantel, Ubese, and Padded.Makea few full suits of each of these, try out one with high special resists, one with high base resists, and one with low encumberance. Get a good idea of the general ranges ofeach, and their possible uses, resists,encumberance,etc.


Then add a layerto Tantel, Ubese, and two to padded. See how that changes the armor. Make some with high base layers, and some with high special protection layers.


Once you understand armor, move on to composite, start with unlayered. Make lots of gloves, finding out your ranges of resists, this will actually save you a ton of time later, as you can use this range to determine what kind of layers you need to use to reach your desired levels.


Lastly, read...read this forum, read on www.swgcraft.com, read up anywhere you can. You won't really understand armor until you can read all the stuff on these boards and actually understand all of it the first time you read it. Good luck.






shlomoshun Boutros -
shlomoshun Master Armorworks - Imperial Prototype Shields
Far Haven, Tatooine, Ahazi (across from the cantina)
Slider067
Wed Apr 21, 2004 12:51 am
#5

Ohh....and make gloves. Did someone mention that? Hehe...lots of gloves. ( Yes..I read your post shlomoshun. Just driving that point home.)


gloves..gloves..gloves..gloves..gloves...gloves


They only require one segment, so you don't need to do a factory run to see how they wil turn out.


Personally, I wouldn't make all the different armors unless you feel the desire. I have yet to make Bone, Tantel or Padded. Never saw the point. You can learn the basic mechanics from the others...ie. Mabari, Chitin and Ubese. Ubese to play with layers though.


Composite is a crafting mastery unto itself.






__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
Krauty
Fri Apr 23, 2004 3:55 am
#6

Anyone else got any help?


Krauty


Slider067
Fri Apr 23, 2004 7:44 am
#7

All the different "types" of composite are based on what you put in them via layers. "Advanced" composite comes from using advanced segements.


First, crappy advanced segments are usually better than good regular segments. There's your Adv. comp.


Stun armor - put stun layers in the segments


Kinetic armor - put kinetic layers in the segment.



I understand how you can get to master and not really know how to make good armor. It comes from mindlessly clicking the mouse button on whatever resources are needed for Ubese shirts. Now comes the thinking part. You actually have to make some of this stuff to get an idea....or at least it will give you the basis for intelligent questions.


Here's how you find out how to make good quality armor....


1 - Read some of the posts in the forums. A lot of it won't make sense...but it's good to do a little homework.


2 - Make some layers. Pay attention to what values the experiments change when you run them....take notes.


3 - Make some segments. Both with and without layers. Pay attention to what values the experiments change when you run them....take notes.


4 - Make composite gloves. Using the above mentioned segments. Pay attention to what values the experiments change when you run them....take notes.



Did I mention...MAKE GLOVES?


Once you've made a few sets of gloves...you'll see how it all fits together. Noone else can do it for you.





__________________________________________
Slyder, FS Master Crafter, 12point maker of brand-X armor 2894 5097 Tatooine
Come shop at SPS...it's just as good as the next guy's...
For a small fee, I'll train your chimpanzee how to make armor under the new system
Ainwyn
Fri Apr 23, 2004 8:17 am
#8

And, once you think you've got it, start experimenting with changing your resources and see how you can work with different types of resources to get different effects and/or to increase your quality.



Tess (Ainwyn) Dle'kkar
12 point, RIS certified, Master Armorsmith
Wild Side Armor
Rogues Landing, Corellia (4404,2619)
Kettemoor
http://www.rogueslanding.com/wildside/
owako
Fri Apr 23, 2004 9:04 pm
#9

Holocrons were a bad idea.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
Krauty
Fri Apr 23, 2004 11:02 pm
#10

Hey this isn't a holo grind. My holo at the moment says merchant.
Page 1 of 1
Previous Next