Armorsmith Archive
Thread: Bone Armour Making Tips?
I think you're better off putting bone to good use making Wookie armor or Chitin armor.
Then again I dont think your point is about bone armor is it?
Message Edited by Finegold12 on 08-20-2004 06:46 PM
The whole point of this, this merchant 'nerf' is so that we talk to eachother. Same with no more recursive macros. This means no more buffbots, no more identical sets of everything, doctors that have a macro that says: pay up, no more starports that are full but empty. IT IS A Massively MULTIPLAYER Online Roleplaying Game! Devs are making the NPC's harder. They are trying to kill solo-groups. Its all about Social Interaction!!!
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Go DEVS! Support the Merchant NERF!
New Weapons, New Content, Go DEVS!
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Ohhhhh that's your sig!! another long ass sig... sorry mate, thought it was part of yer post.
Finegold12 wrote:
NO I dont make Bone Armor, (and yes Smithy's would make teh best bone armor given 10experiment points as opposed to Artisans experiment) Stats suck on it though.
Message Edited by Finegold12 on 08-20-2004 06:46 PM
rofak wrote:
Yes, it is. Also doesnt hurt to mention I am trying to make good sale noob armor and cant make anything else yet
Ahh. Well, first raise special ( energy) since most people buy it for low level faction missions. If you can, use voritor scales to enhance it ( it takes the kinetic vuln out, important to help keep the NPCs from tka tanking on you). Voritor segments do the same thing, but are generally lower class than what you can create yourself with decent resources. It follows armorsmithing's experimentation schedule. Ham for top, base for middle, special on bottom. OQ/SR for resists.
I guess a good question would be, do you hunt on dantooine alot, or have a cheap source for scales? If so, by all means, use them!! If not, don't worry about it. Most the ones on the bazaar are too expensive ( listed under components-armor)