Armorsmith Archive
Thread: Please help me craft stun composite
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algie444
Wed Dec 29, 2004 4:44 pm
#1
If anyone can offer tips on crafting stun composite, please post them here. If someone could post a 'stun armor crafting tutorial' or something like that, it would be greatly appreciated.
Thank you in advance for your time.
Lethalman
Wed Dec 29, 2004 7:45 pm
#2
I'm new to Stun armor, but I'll try and help.
Here are the main points of Stun as far as I can see:
-Good stun resist, something like 25-39
-More often than not, higher stun means smaller base, for instance an old run I did was 36 stun 66 base, try to find a balance that you think your customers will think is appropriate.
-Since the main PVP weapon is the Stun Baton, which is AP0, ANY protection from it for armor will cause a 50%(I think this is the figure) damage reduction from the baton.
Here are the main points of Stun as far as I can see:
-Good stun resist, something like 25-39
-More often than not, higher stun means smaller base, for instance an old run I did was 36 stun 66 base, try to find a balance that you think your customers will think is appropriate.
-Since the main PVP weapon is the Stun Baton, which is AP0, ANY protection from it for armor will cause a 50%(I think this is the figure) damage reduction from the baton.
AndJusticeForAll
Wed Dec 29, 2004 9:54 pm
#3
I make 39-40% stun with 65-67% base and 23-25% stun with 70-71% base. Generally most people just want 39% stun on the helms and the rest of the suit slicable to 90%
algie444
Thu Dec 30, 2004 5:46 am
#4
Thank you for your responses, but I was looking for something a little bit different. When I make my kinetic/electric resist composite, I experiment up on the base the whole way through, and anything left over goes into reducing the HAM. This allows me to max out both the base and the special resists without actually spending experimentation points to raise the specials.
Maybe I'll ask specific questions that anyone can try to field:
1) Is experimentation of stun composite the same as described above, or somewhat different? If different, how so?
2) What are acceptable/good/great stats for a stun layer?
3) What are acceptable/good/great stats for an adv composite segment made of stun layers?
I appreciate your help and feedback very much.
Shambler9
Thu Dec 30, 2004 6:19 am
#5
Chests
1 max resist(bottom bar) stun layer+2x kin, or 2xen layers tweaked as needed to reach 80% special protections (80/80). This will give you 8-15% stunand a sellable special protection if you get a enc slice.
Helmets
3x stun layers, maxing resist on each layer will give you maximum stun % but low-er base.
I personally only max stun resists onHelmets, the rest of the armor parts I just plug the hole with one max base stun layer then use whatever 2 layers(2x Energy, 2x kinetic) to help boost the base.
On personal use stun armor I dont use kin or En layers opting for electrical layers instead - trashing enc sliced parts or parts that dont slice to 80%+ effect.
2) What are acceptable/good/great stats for a stun layer?
2/14% is the best I have seen in a layer of stun.
1/11% to 2/13% is more realistic but your server will determine that.
3) What are acceptable/good/great stats for an adv composite segment made of stun layers?
your server will determine that too.
Message Edited by Shambler9 on 12-30-2004 05:39 AM
Pyrewolf
Thu Dec 30, 2004 7:29 am
#6
No sense in repeating myself, just read this.
Message Edited by Pyrewolf on 12-30-2004 06:54 AM
Aroogala
Sun Jan 02, 2005 1:27 pm
#8
I've found that one of my most popular runs of armor is 80% Kinetic, 65% Base, and 5% stun. Its cheap, relatively light, and protects you for the odd stun baton or geo pistol you run into. For more on the PvP side, I agree with the others 30%-40% stun and highest possible base is your best bet.
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