Armorsmith Archive

Thread: RIS Need my math checked by the pros

AlexPKeaton
Thu Dec 30, 2004 9:27 pm
#1

Hi all I'm gonna be having some interwoven RIS made soon and I really wanna get this it 80/80 with as low a HAM as possible.


Here is what I have and what I'm thinking of using for each of the segments, and just wanted to know approximately what kind of results I could expect. I read before that if you can get your component totals to roughly 12%kin, and 24%base you can hit 80/80 no problem, and have a bit left over to sink into HAM. So anyway here is what I have and what I'm thinking of doing.


Components

6x 8% NS Layers
7x 7% NS Layers
5x 5% NS Layers
6x 6% Geno Cube
3x 3% Geno Cube
2x 5% Janta Hide
4x 3% Janta Hide
3x NS Shards


Combination

Chest, Helm, Leggs - 3x8%NS, 3x7%NS, 3x6%Geno, 3xNS Shards
Boots - 1x8%NS, 1x7%NS, 1x3%Geno, 1x3%Janta
Biecps -2x8%NS, 2x7%NS, 2x3%Geno, 2x3%Janta
Bracers -2x5%NS, 2x5%NS, 2x6%Geno, 2x5%Janta
Gloves -1x7%NS, 1x5%NS, 1x6%Geno, 1x3%Janta


Assuming I'm using a 12pt smith and that I use a 12/3 or better Kin Layer in each seg, I'll have 12%kin and 24% base in each seg, and figured I'd arange it to throw my best shards into the heaviest pieces to drop the HAM even more. I'm just looking for opinions from people on how good a combo these would be and what I could expect for results roughly. Is this too much base, to little, just right. I'd really like to get the opinions of some of the RIS Pros here before I go trying this. Thanks for any input you can give.




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Scott916
Thu Dec 30, 2004 9:33 pm
#2

Everything is going to depend on your resources. There's no hard formula for what your results will be. Your 12 points will be a big help, but your resources are going to be a big factor in the results you get.



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JZeus-Sarono
Fri Dec 31, 2004 11:55 am
#3






Scott916 wrote:

Everything is going to depend on your resources. There's no hard formula for what your results will be. Your 12 points will be a big help, but your resources are going to be a big factor in the results you get.







What he said is soo true, your resources will play a BIG part.


You dont need to use all such high NS layers to get 80/80 on interwoven, I make NON interwoven 80% kinetic 73-75% base(depends on 3% or 5% janta hides)


This will add a tad bit of ham but swop a NS layer for a 14% kinetic 3% base layer, otherwise youll have to use ALOT of points into kinetic to get it up.


1 14% kinetic 3% base layer 1 7% NS layer 1 5-7% NS layer (depends on resources)3% cube 3% janta hide.
OR swop out a 3% hid and 3% cube wit ha 6% cube and toss in a nice NS shard to take away ALOT more ham.


With a kinetic layer 2 NS layers and 3% cubes I hit 80/80 and around 185-190 mind encum on a helmet. but I got good resources too., you could even make it easyer on yourself and fo 2 14% kinetic 3% base layers 1 7% base NS layer 3% cube and a NS shard, save some of your other layers. this will add about 15 mind encum unless you get an amazing then youll have like 1-2 points left for durability.


Onlything you can do is test it, make the gloves first, skimp alittle bit on layers and hey if you hit 80/80 then you know you would have gone WAY overkill, if you come up a tad short... lets say 80% kinetic 78% base, then you know to add at least 2-3% base somewhere, swop out a shadr for a 3% janta hide.


If I knew all your resources I could figure out exsactly what you would need to hit 80/80 with useing the least amount of loot , but the test on your part would be ALOT faster, wors case senerio is you have non-perfect gloves, but as long as its 80% kinetic base can ALWAYS be sliced to 90% as long as there over 67%





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AlexPKeaton
Fri Dec 31, 2004 2:16 pm
#4

Hey thanks for the reply. I was figuring that this configuration would get me to 80/80 with a nice encumberance. I of course was asuming that I would be using top notch stuff (obviously not going to use crap for RIS) and although I varies server to server, I was just trying to see if it was about right or over/under kill. I have a few extra components so I'll test it out and see where I get. Thanks.




- I support keeping & balancing the current combat system
Ictar ***** *****
Retired Swordsman | Friend of the Pharple, Enemy of the Gurk
Citar
***** ***** *****
Master Swordsman | Citar's Leet Loot Emporium - (-3147, 3811) Naboo - Just 400m from the Brenn Shuttle
justapilgrim
Fri Dec 31, 2004 7:05 pm
#5

try this if you havent also clickied in my sig


http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=70582



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Grendelwyf
Mon Jan 03, 2005 6:16 am
#6

maybe i'm missing something, but i don't think so. if you use 3 NS layers in an RIS segment, there's no way you are going to hit 80% kinetic. RIS experiments like ubese, where you actually have to throw points in the special resist experimentation line in order for it to increase. it's not like composite where if you take the kinetic resists of your segments and add that to the base resists of your armor, you will get your final kinetic resists.






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