Armorsmith Archive
Thread: RIS multi drop BUG
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Droci
Thu Aug 12, 2004 2:06 am
#2
nope, perhaps it isnt a bug, it could have been a ninja nerf to make RIS more common, and once some people who hunted them pre publish9 started complaining, then the devs could have pretended its a bug, so they dont have to take any blame for an action that could have been done on purpose
DirthNader
Thu Aug 12, 2004 2:40 am
#3
Jaato reported it to the devs, who said it was indeed a bug. I doubt it will ever get fixed.
DirthNader
Thu Aug 12, 2004 6:38 am
#5
Garnax wrote:
I just hope they don't fix it before I get a suit of RIS or two.
Hehe. I'll admit I was one of the ones that was pretty PO'd about the bugged drops. After all, I did kill enough GDK's to loot eight scales before the the bugged drops started, and I paid 6 mil each for two others.
I really don't care about it now. I did have to start turning people away because I was spending too much time crafting RIS for them after the bug hit, but it seems to have slowed down (killing GDK's is still a PITA), and it's nice to see the stuff around more. Besides, I've made 15 mil off of three pieces and traded another two for what is probably the nicest energy lance on the server. Now what to do with the four scales sitting in my warehouse...
Slider067
Thu Aug 12, 2004 6:50 am
#6
The only thing that still bugs me about this, is the single units I have (which is almost all). No possibility of making an interwoven factory schematic with them.
CharPrime
Thu Aug 12, 2004 7:46 am
#7
me and an AS friend looted 11 from one kimo. its sad, but it took me 7 months and 44 million to get 11 scales for my quest and set. we loot 11 from one kimo. i have also looted a set of 8 and 4
JaatoWaals
Thu Aug 12, 2004 8:22 am
#8
Yep, I brought this to the Dev's attention shortly after it started occurring. I was informed that it was a bug and that it would be fixed. That fix has not yet happened.
Asir_SWG
Thu Aug 12, 2004 8:51 am
#9
RIS seems to be soo common now that one armor smith on Farstar seems to habe made about 150 peices.... If true that is a lot of RIS...
http://forums.station.sony.com/swg/board/message?board.id=farstar_trade&message.id=86670
CharPrime
Thu Aug 12, 2004 9:44 am
#10
JaatoWaals wrote:
Yep, I brought this to the Dev's attention shortly after it started occurring. I was informed that it was a bug and that it would be fixed. That fix has not yet happened.
are they also going to do something about the non serial issue? it seen that about 50% of my perpatch stuff now have serial numbers and 50% still don't
Starpilots
Fri Aug 13, 2004 11:49 am
#11
Its simple whe got multible drops because there fixt something else
Remember some Janta hides with no serial you can make a nice factory run with it with exploid
this als can be don with RIS so to keep that from heapening the added serials to the RIS components with as drawback that it has the same loot numbers as all other things like NS layers drop from 1-11 Krayt Tisus Acklay bones ...... you name it
but got a lot more work for the RIS smiths and well making my RIS suit the scales I have but Im missing other things to make it perfect....
Remember some Janta hides with no serial you can make a nice factory run with it with exploid
this als can be don with RIS so to keep that from heapening the added serials to the RIS components with as drawback that it has the same loot numbers as all other things like NS layers drop from 1-11 Krayt Tisus Acklay bones ...... you name it
but got a lot more work for the RIS smiths and well making my RIS suit the scales I have but Im missing other things to make it perfect....
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