Armorsmith Archive

Thread: Bugged stats during final assembly??

kesstral
Sat Aug 14, 2004 10:57 am
#1

I'm a fairly new armorsmith (about 3 weeks) and have been learning how to make comp/padded/hunting armor with layers. I have finally been able to hit 80% kinetic on comp with 66 elec and 56-58 base.


I've been putting some of these suits together for guildmates and have noticed my kinetic % jumping after the piece is done.


For example I made a full set of comp today and hit 79 or 80% kinetic on every piece but the boots. The boots gave ended up at 77 kinetic. When I examined them in my inventory after, the kinetic jumped to 80% !!

This is a concern because I've gotten into the habit of labelling my armor withspecial % inthe titleto make it easy to read on my vendor. So I have a pair of boots that say "77" when it's 80 if you examine


This has happened to me about 6-8 times since I started crafting comp armor (I've only made like 3-4 full suits).


Has anyone noticed the same thing?


Thanks,


Kesstral

Sunrunner



Kesstral Mistrider - Sunrunner

-n*Ware- Armor by Desrei:
"When look is everything.. since bugs make it unwearable"
12 pt *RIS* AS
-1584, 178 SOAL Valley, Corellia
Droci
Sat Aug 14, 2004 2:44 pm
#2

it happens to me when i get a fail on a piece, like the special will jump up when the piece has been made, and also it happens to base as well, only when i fail though



(Droci/Droku)

kesstral
Sat Aug 14, 2004 3:03 pm
#3

These are the pieces where I had a fail, and I ususally can't put a point in ham because the fail makes me use all my points in quality (10point smith).


Glad to hear it's not just me, still annoying tho.



Kesstral Mistrider - Sunrunner

-n*Ware- Armor by Desrei:
"When look is everything.. since bugs make it unwearable"
12 pt *RIS* AS
-1584, 178 SOAL Valley, Corellia
Kharn
Sun Aug 15, 2004 12:31 am
#4

For some reason, the stats are kinda buggy unless you spend one point on ham experimentation when using layers on composite. Just something wierd that's been around forever. Although, I don't think stun layers or electricity layers have this problem with comp.




Flackmar Bakilla
Theed, Naboo, Intrepid
Flackmar's Cloth Crates and Crafts, /waypoint -4771 3379, Just outside Theed.
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