Armorsmith Archive
Thread: Bugged stats during final assembly??
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kesstral
Sat Aug 14, 2004 10:57 am
#1
I'm a fairly new armorsmith (about 3 weeks) and have been learning how to make comp/padded/hunting armor with layers. I have finally been able to hit 80% kinetic on comp with 66 elec and 56-58 base.
I've been putting some of these suits together for guildmates and have noticed my kinetic % jumping after the piece is done.
For example I made a full set of comp today and hit 79 or 80% kinetic on every piece but the boots. The boots gave ended up at 77 kinetic. When I examined them in my inventory after, the kinetic jumped to 80% !!
This is a concern because I've gotten into the habit of labelling my armor withspecial % inthe titleto make it easy to read on my vendor. So I have a pair of boots that say "77" when it's 80 if you examine 
This has happened to me about 6-8 times since I started crafting comp armor (I've only made like 3-4 full suits).
Has anyone noticed the same thing?
Thanks,
Kesstral
Sunrunner
Droci
Sat Aug 14, 2004 2:44 pm
#2
it happens to me when i get a fail on a piece, like the special will jump up when the piece has been made, and also it happens to base as well, only when i fail though
kesstral
Sat Aug 14, 2004 3:03 pm
#3
These are the pieces where I had a fail, and I ususally can't put a point in ham because the fail makes me use all my points in quality (10point smith).
Glad to hear it's not just me, still annoying tho.
Kharn
Sun Aug 15, 2004 12:31 am
#4
For some reason, the stats are kinda buggy unless you spend one point on ham experimentation when using layers on composite. Just something wierd that's been around forever. Although, I don't think stun layers or electricity layers have this problem with comp.
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