Armorsmith Archive
Thread: Armor attachments...
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AnyaBeth
Wed Aug 11, 2004 6:39 am
#1
I have several armor attachments that say "Heavy Weapon Speed: 1"
What EXACTLY does that mean? Does that equate to the speed rating on a weapon? If I have a heavy weapon that has a speed rating of 3 and I have three of those armor attachments on, that I can fire with a speed rating of 0??
AB
Derlok
Wed Aug 11, 2004 6:44 am
#2
i dunno how +1 equvilates out, it might be by every 10 you get 1 second off, but not sure
Message Edited by Derlok on 08-11-2004 09:44 AM
tigga
Wed Aug 11, 2004 6:46 am
#3
there is a full guide to attachments on the front page here right now.
and fwiw, those mods dont exist and are worthless to you 
ClarkCharon
Wed Aug 11, 2004 7:52 am
#5
Attachment guide: http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=210760
Also, Look at your skill modifiers before putting a tape on, <ctrl>s left side. Use the tape then see what changed after equiping the modified item.
RandoQuin
Mon Sep 27, 2004 9:08 am
#6
Someone told me that they got armor attachments to help his accuracy...is this true? or are they powerups?
i dont understand this sorta thing.
Blimigerite
Mon Sep 27, 2004 11:11 am
#7
Armor attachements are looted items from NPC's, and yes they can increase things like accuracy. There are several other stats they can increase, but you have to be careful as some armor attachments have mods that do not work.
To use them you just have to drag them on a piece of armor and it will use up a 'slot' in the armor (examine the armor to determine how many slots it has)
Okram2k
Mon Sep 27, 2004 11:39 am
#8
This was taken directly from the Bloodfin Galaxy Trade Forum, where it was posted by Kayxfour
Original thread can be found here: http://forums.station.sony.com/swg/board/message?board.id=bloodfin_trade&message.id=131242&page=1
There have been tons of auctions lately for skill mods that don't work, and often either the seller or buyer are not aware of this, sometimes both of them have no clue. I have quickly shortened it and updated the old guide most people used, and it is now accurate to the best of my knowledge. The original guide that this info was taken from can be found here: http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=7076 (Kayxfour was knowledgeable enough to know how to insert a clickable link....unfortunately, I am not). A big thanks to Imaridril for taking the time to write it in the first place, and I suggest you give it a read since it is much more detailed than this outline of it, even if outdated. I'm sure there are omissions and such here, but this was a quick write-up based on another guide, and I don't expect it to be perfect.
Experimentation and Assembly Skill Mods
* Weapon Experimentation and Assembly
* Armor Experimentation and Assembly
* Food Experimentation and Assembly
* Medicine Experimentation and Assembly
* Combat Medicine Experimentation and Assembly
* Droid Experimentation and Assembly
* Clothing Experimentation and Assembly
* Structure Experimentation and Assembly
* Artisan Experimentation and Assembly
* Grenade Experimentation and Assembly
All of these mods work except grenade experimentation and assembly, which was removed in beta and no longer exists on the current skill tree.
Repair Skill Mods
* Weapon Repair
* Armor Repair
* Clothing Repair
None of these mods do anything. They have been tested extensively and serve no purpose.
Other Artisan Related Skill Mods
* Droid Customization
* Droid Complexity
* Structure Complexity
* Surveying
The first three mods here do nothing. Surveying works, but you hit the hard cap for surveying distance at artisian surveying 4 anyway so take that into consideration.
Other Medic and Doctor Related Skill Mods
* Injury Treatment
* Injury Treatment Speed
* Wound Treatment
* Wound Treatment Speed
* Medical Foraging
* Medicine Use
Most of these mods work, however the medical foraging skill is as good as useless, and it would be pointless to use. Also Medicine Use was nerfed and no longer functions.
Other Combat Medic Related Skill Mods
* Healing Range
* Ranged Injury Treatment Speed
* Combat Medicine Use
* Combat Medicine Effectiveness
Healing range and combat medicine use have been tested and don't do anything, combat medicine effectiveness probably doesn't work and but is hard to properly test. I wouldn't lay down any serious credits for this skill. The second mod up there works just fine.
Scout, Ranger, and Squad Leader Related Skill Mods.
* Terrain Negotiation
* Camouflage
* Foraging
* Rescue
* Group Terrain Negotiation
* Steady Aim Bonus
* Volley Fire Bonus
All of these skill mods are tested and should work, but I don't know anyone who would actually want most of them. Don't put down any credits on the last two especially, since it is hard to confirm just how effecitve they are since they don't really do much anyway. I'm leaving them green since we know they do function.
Creature Handler Related Skill Mods
* Additional Pets
* Stored Pets
* Creature Taming Bonus
Additional Pets and Stored Pets both used to work but have been nerfed, creature taming bonus works fine and I beleive is a requirement for taming a bull rancor baby.
Entertainer Related Skill Mods
* Wound Healing (Music)
* Wound Healing (Dancing)
* Battle Fatigue Healing (Music)
* Battle Fatigue Healing (Dancing)
* Musical Mind Enhancement
* Dancing Mind Enhancement
* Instrument Assembly
Yep, all of it works, although instrument assembly is kind of redundany since instruments don't really have any mods or different values to them.
Defensive Skill Mods
* Dodge
* Counterattack
* Block
* One Handed Weapon Counterattack
* One Handed Weapon Evasion
* Two Handed Melee Counterattack
* Two Handed Melee Evasion
* Polearm Counterattack
* Polearm Evasion
The first three mods here work, as long as you are equipping a weapon that fits with each mod. For example counterattack works when holding a power hammer, but you won't dodge while weidling it no matter how much +dodge you have. Make sure you get the right mods for the weapons you use. As far as the rest of this list... All of these were removed in beta, replaced by the trio of working skills.
General Defense Skill Mods (Part 1)
* Bleeding Resistance
* Combat Bleeding Defense
* Poison Resistance
* Disease Resistance
* Fire Resistance
All of these mods should work but are nearly impossible to test.
General Defense Skill Mods (Part 2)
* Melee Defense
* Ranged Defense
* Defense vs. Dizzy
* Defense vs. Blind
* Defense vs. Knockdown
* Defense vs. Posture Change (Up)
* Defense vs. Posture Change (Down)
* Defense vs. Intimidate
* Defense vs. Stun
All of these mods work fine, but the posture change (up) is basically useless because you are rarely (if ever) forced up by an attack.
Melee Skill Mods
* Unarmed Speed
* Unarmed Accuracy
* One Handed Weapon Speed
* One Handed Weapon Accuracy
* Two Handed Melee Speed
* Two Handed Melee Accuracy
* Polearm Speed
* Polearm Accuracy
* Warcry
* Berserk
* Intimidation
All of these are working properly.
Melee Damage Skill Mods
* Unarmed Damage
* One Handed Melee Damage
* Two Handed Melee Damage
* Polearm Damage
All of these mods should work, but only the first one actually does. I beleive the devlopers removed the last three mods completely when they removed them from the skill trees. This is the source of much debate, but it has been tested time and time again. Do not get duped into buying skill mods for any of these except unarmed.
Ranged Skill Mods
* General Ranged Aiming
* Alertness
* Carbine Speed
* Carbine Accuracy
* Carbine Accuracy While Moving
* Carbine Aiming
* Pistol Speed
* Pistol Accuracy
* Pistol Accuracy While Moving
* Pistol Accuracy While Standing
* Pistol Aiming
* Rifle Speed
* Rifle Accuracy
* Rifle Accuracy While Moving
* Rifle Aiming
* Cover
* Taking Cover
* Rifle Crawl Speed
The last two mods here no longer function, but the rest work fine with the proper weapon equipped.
Commando Related Skill Mods
* Thrown Weapon Accuracy
* Heavy Weapon Speed
* Heavy Weapon Accuracy
The first mod here works, the second two do not. Heavy weapons now have their own mods, such as flamethrower accuracy, flamethrower speed, etc.
Bounty Hunter Related Skill Mods
* Tracking Droids
* Tracking Droid Effectiveness
* Droid Speed
* Droid Precision
All of the above work, including speed, but currently adding speed actually slows down the droids! This makes it a functioning but worthless mod until the skill itself is fixed. THIS HAS NOW BEEN FIXED -- Droid Speed Mods work as intended
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