Armorsmith Archive
Thread: What certain % or stats are needed on added components to RIS suits to max stats?
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veegen
Tue Sep 28, 2004 2:36 pm
#1
So basically what topic says, I know what the componenets for RIS suits are, but I also know that stats can be improved by adding things like Janta hides and NS layers.
Anyways, can the efficiency stats of a RIS armour suit be "maxed out" (in the way that Composite can be 90% today), and if so, what % to base would I need my janta hides/NS layers or genosian cubes etc. to be?
Thx
Edit: BTW. I have a RIS interwoven something schematic, and plan on getting one more so that the whole suit can have 3 layers.
Message Edited by veegen on 09-28-2004 02:50 PM
Starpilots
Tue Sep 28, 2004 7:51 pm
#2
look on the post in my sig for some example how to build RIS also can give some nice idee
resourse play a big key so on every server its different
I need 3 NS layers of 11% to max out on base and Kinetic and have room for a NS shard and Red ore green cube
I need 3 NS layers of 9% and a yellow cube of 6% to max out on base and kinetic and have room for a NS shard
I need 3 NS Layers of 7% and a yellow cube of 6% and a Janta hide of 6% to max out on base and Kinetic
just some calculations and mainly depending howmutch effort and credits you want to put in the NS stuff what can be harder to get than GDK scales
resourse play a big key so on every server its different
I need 3 NS layers of 11% to max out on base and Kinetic and have room for a NS shard and Red ore green cube
I need 3 NS layers of 9% and a yellow cube of 6% to max out on base and kinetic and have room for a NS shard
I need 3 NS Layers of 7% and a yellow cube of 6% and a Janta hide of 6% to max out on base and Kinetic
just some calculations and mainly depending howmutch effort and credits you want to put in the NS stuff what can be harder to get than GDK scales
Message Edited by Starpilots on 09-28-2004 10:56 PM
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