Armorsmith Archive
Thread: Armor and Weapon Concept?
Weapons... pistols, carbine and rifles should all have one type of each weapon that does damage to each 'area'. The weapons should tier. Acid, Electricity, Blastand Stun should be some where past the novice skill of the profession. The remaining weapons should be available to marksmen. TKA is already very fast and very damaging but in order to protect against the uber high kinetic defensemelee weapons (VK)could have some kind of add on to allow for one type of special damage. Same could occur for the one hand, two hand and polearm (dont have enough knowledge to help here) I assume something similar to TKA.for a weapon add on. Commando and Bounty Hunter are my unknown areas...need good info for this.
I see this as being a very simple and combat oriented improvement to the game. PvP would become more skill and tatic (or bug) battle. Imagine your self in one of your past battles and finding the guy you just cant hit until you change wpns. You then reek havoc in him due to his weakness in his armor. But he turns and attacks you and happens to have the wpn that hits your weakness! Now what do you do? Are you willing to carry enough sets of armor to prevent this? Are you willing to carry the wpns to cause this?
I fully believe this will bring a new challenge to PvP for a while. It will bring more business to armorsmith and wpnsmith yes. maybe they become a specifc wpn or armorsmith dealer. or become uber uber rich..who cares...good for them.
thanks and look for a lively discussion pertaining to combat and crafting issues of this post ![]()
Weapons... pistols, carbine and rifles should all have one type of each weapon that does damage to each 'area'. The weapons should tier. Acid, Electricity, Blastand Stun should be some where past the novice skill of the profession. The remaining weapons should be available to marksmen. TKA is already very fast and very damaging but in order to protect against the uber high kinetic defensemelee weapons (VK)could have some kind of add on to allow for one type of special damage. Same could occur for the one hand, two hand and polearm (dont have enough knowledge to help here) I assume something similar to TKA.for a weapon add on. Commando and Bounty Hunter are my unknown areas...need good info for this.
I see this as being a very simple and combat oriented improvement to the game. PvP would become more skill and tatic (or bug) battle. Imagine your self in one of your past battles and finding the guy you just cant hit until you change wpns. You then reek havoc in him due to his weakness in his armor. But he turns and attacks you and happens to have the wpn that hits your weakness! Now what do you do? Are you willing to carry enough sets of armor to prevent this? Are you willing to carry the wpns to cause this?
I fully believe this will bring a new challenge to PvP for a while. It will bring more business to armorsmith and wpnsmith yes. maybe they become a specifc wpn or armorsmith dealer. or become uber uber rich..who cares...good for them.
thanks and look for a lively discussion pertaining to combat and crafting issues of this post ![]()