Armorsmith Archive

Thread: Bug: Raising the durability on Wookiee Armour ?

DWICrafting
Mon Sep 20, 2004 10:02 am
#1

maybe i'm the last to learn this, but as i toyed around with my extra 2 points today, i noticed that no matter how much i dumped into durability, the max condition (aka the durability) of my armour didn't change. Of course, it lowered the HAM by the usual pittance ...

After a moderate success on durability, i decided to dump points into special resists - and freaked when i noticed the max condition jumping by close to 1000 for every point. Sure enough, every point into the SPECIAL RESISTANCE line raises the max condition ...

Anyone else find this ... wrong ? And has anyone noticed this happening with any of the other armours ?



Merla Darkwater [Master Armoursmith / Master Artisan]
Swamptown, Corellia

-438, 4472
Registered on the planetary map
Now with R.I.S.
DarthBallz25
Mon Sep 20, 2004 10:21 am
#2

Experimentation on composite is the same way.


durability- ham

effectiveness- base and special resists

special resists- condition


Also u raise the resist % on the first point experimented in either durability or special resist.


Irato

Master Armorsmith(10.4pt)/4-0-4-4 Pikeman/Novice Tailor

Owner of Iraxen Armor and PyroTech FX, Mos Utopia, Tatooine(Tempest)
DWICrafting
Mon Sep 20, 2004 10:31 am
#3

wonders off to bang her head against the wall in frustration.

I knew about the point into durability for the extra resists, but how long has special resistance raised durability ?

wait, don't tell me. I'll just cry.

(sounds of head hitting wall in the background)



Merla Darkwater [Master Armoursmith / Master Artisan]
Swamptown, Corellia

-438, 4472
Registered on the planetary map
Now with R.I.S.
Page 1 of 1
Previous Next