Armorsmith Archive

Thread: Create-An-Armor

Mo-Ti
Tue Sep 21, 2004 10:56 am
#1

Stole this idea from a popular thread in the weaponsmith forum, here you can create an armor type the way you would want to do it.


Have at it!




Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

Mo-Ti
Tue Sep 21, 2004 11:22 am
#2

Guess I'll start it off:


Assualt Armor

Armor Rating: Light

Special Protection: Energy

Base Effectiveness: Stun, Electricity, Cold, Acid, Kinetic

Vulberability: Lightsaber, Heat


HAM costs equal to composite


Resource Requirements: No organics, but lots of metals and polymers





Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

BryianN
Tue Sep 21, 2004 1:42 pm
#3

Guardsman Armor
Armor Rating: Medium
Special Protection: Kinetic, Stun
Base Effectiveness: Electricity, Heat, Blast
Vuln: Lightsaber, Cold, Acid
High HAM costs

Stealth Armor
Armor Rating: Light
Special Protection: Kinetiic, Cold
Base Effectiveness: Stun, Blast
Vuln: Lightsaber, Heat, Acid, Electricity
Low HAM costs and added bonuses to terrain navigation

Ranged Support Armor
Armor Rating: Light
Special Protection: None
Base Effectiveness: Stun, Electricity, Cold, Acid, Blast, Heat
Vuln: Lightsaber, Kinetic
Medium HAM costs and added bonuses to defense vs. Ranged and Accuracy

Medical Support Armor
Armor Rating: Light
Special Protection: Stun
Base Effectiveness: Electricity, Blast, Kinetic
Vuln: Lightsaber, Acid, Heat, Cold
Low HAM costs and added bonuses to all medical treatment speed, range, and effectivness.

Melee Support Armor
Armor Rating: Light
Special Protection: Kinetic
Base Effectiveness: Stun, Cold, Blast, Heat
Vuln: Lightsaber, Electricity, Acid
Low HAM costs and added bonuses to defense vs. Melee and +X (varies like a stat)to all Defense vs. Dizzy, Blind

Tank Armor
Amor Rating: Heavy
Special Protection: Acid
Base Effectiveness: Stun, Electricity, Cold, Blast, Heat, Kinetic
Vuln: Lightsaber
Highest HAM costs and lowered bonuses to melee speed and lowered bonuses to movement speed



BRYIAN
Novice Sig Stealer
My rare box of SWG


Mo-Ti
Tue Sep 21, 2004 2:05 pm
#4






BryianN wrote:
Guardsman Armor
Armor Rating: Medium
Special Protection: Kinetic, Stun
Base Effectiveness: Electricity, Heat, Blast
Vuln: Lightsaber, Cold, Acid
High HAM costs

Stealth Armor
Armor Rating: Light
Special Protection: Kinetiic, Cold
Base Effectiveness: Stun, Blast
Vuln: Lightsaber, Heat, Acid, Electricity
Low HAM costs and added bonuses to terrain navigation

Ranged Support Armor
Armor Rating: Light
Special Protection: None
Base Effectiveness: Stun, Electricity, Cold, Acid, Blast, Heat
Vuln: Lightsaber, Kinetic
Medium HAM costs and added bonuses to defense vs. Ranged and Accuracy

Medical Support Armor
Armor Rating: Light
Special Protection: Stun
Base Effectiveness: Electricity, Blast, Kinetic
Vuln: Lightsaber, Acid, Heat, Cold
Low HAM costs and added bonuses to all medical treatment speed, range, and effectivness.

Melee Support Armor
Armor Rating: Light
Special Protection: Kinetic
Base Effectiveness: Stun, Cold, Blast, Heat
Vuln: Lightsaber, Electricity, Acid
Low HAM costs and added bonuses to defense vs. Melee and +X (varies like a stat)to all Defense vs. Dizzy, Blind

Tank Armor
Amor Rating: Heavy
Special Protection: Acid
Base Effectiveness: Stun, Electricity, Cold, Blast, Heat, Kinetic
Vuln: Lightsaber
Highest HAM costs and lowered bonuses to melee speed and lowered bonuses to movement speed





woo

someones been busy while ive been gone




Owem Mo-Ti
"I pledge myself to your teachings. To the ways of the Sith."

Drummerboychris
Tue Sep 21, 2004 6:48 pm
#5

Jedi Hunter Armor

Armor Rating: Light

Special Protection: Electricity

Base: Lightsaber, Kinetic, Energy

Vuln: Stun, Cold, Acid, Heat


HAM Costs: Higher then composite to account for weight of cortosis


Resources: Mainly Based around Cortosis Ore and other heavy ores. Little to no organics



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