Armorsmith Archive
Thread: Create-An-Armor
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Mo-Ti
Tue Sep 21, 2004 10:56 am
#1
Stole this idea from a popular thread in the weaponsmith forum, here you can create an armor type the way you would want to do it.
Have at it! 
Mo-Ti
Tue Sep 21, 2004 11:22 am
#2
Guess I'll start it off:
Assualt Armor
Armor Rating: Light
Special Protection: Energy
Base Effectiveness: Stun, Electricity, Cold, Acid, Kinetic
Vulberability: Lightsaber, Heat
HAM costs equal to composite
Resource Requirements: No organics, but lots of metals and polymers
BryianN
Tue Sep 21, 2004 1:42 pm
#3
Guardsman Armor
Armor Rating: Medium
Special Protection: Kinetic, Stun
Base Effectiveness: Electricity, Heat, Blast
Vuln: Lightsaber, Cold, Acid
High HAM costs
Stealth Armor
Armor Rating: Light
Special Protection: Kinetiic, Cold
Base Effectiveness: Stun, Blast
Vuln: Lightsaber, Heat, Acid, Electricity
Low HAM costs and added bonuses to terrain navigation
Ranged Support Armor
Armor Rating: Light
Special Protection: None
Base Effectiveness: Stun, Electricity, Cold, Acid, Blast, Heat
Vuln: Lightsaber, Kinetic
Medium HAM costs and added bonuses to defense vs. Ranged and Accuracy
Medical Support Armor
Armor Rating: Light
Special Protection: Stun
Base Effectiveness: Electricity, Blast, Kinetic
Vuln: Lightsaber, Acid, Heat, Cold
Low HAM costs and added bonuses to all medical treatment speed, range, and effectivness.
Melee Support Armor
Armor Rating: Light
Special Protection: Kinetic
Base Effectiveness: Stun, Cold, Blast, Heat
Vuln: Lightsaber, Electricity, Acid
Low HAM costs and added bonuses to defense vs. Melee and +X (varies like a stat)to all Defense vs. Dizzy, Blind
Tank Armor
Amor Rating: Heavy
Special Protection: Acid
Base Effectiveness: Stun, Electricity, Cold, Blast, Heat, Kinetic
Vuln: Lightsaber
Highest HAM costs and lowered bonuses to melee speed and lowered bonuses to movement speed
Armor Rating: Medium
Special Protection: Kinetic, Stun
Base Effectiveness: Electricity, Heat, Blast
Vuln: Lightsaber, Cold, Acid
High HAM costs
Stealth Armor
Armor Rating: Light
Special Protection: Kinetiic, Cold
Base Effectiveness: Stun, Blast
Vuln: Lightsaber, Heat, Acid, Electricity
Low HAM costs and added bonuses to terrain navigation
Ranged Support Armor
Armor Rating: Light
Special Protection: None
Base Effectiveness: Stun, Electricity, Cold, Acid, Blast, Heat
Vuln: Lightsaber, Kinetic
Medium HAM costs and added bonuses to defense vs. Ranged and Accuracy
Medical Support Armor
Armor Rating: Light
Special Protection: Stun
Base Effectiveness: Electricity, Blast, Kinetic
Vuln: Lightsaber, Acid, Heat, Cold
Low HAM costs and added bonuses to all medical treatment speed, range, and effectivness.
Melee Support Armor
Armor Rating: Light
Special Protection: Kinetic
Base Effectiveness: Stun, Cold, Blast, Heat
Vuln: Lightsaber, Electricity, Acid
Low HAM costs and added bonuses to defense vs. Melee and +X (varies like a stat)to all Defense vs. Dizzy, Blind
Tank Armor
Amor Rating: Heavy
Special Protection: Acid
Base Effectiveness: Stun, Electricity, Cold, Blast, Heat, Kinetic
Vuln: Lightsaber
Highest HAM costs and lowered bonuses to melee speed and lowered bonuses to movement speed
Mo-Ti
Tue Sep 21, 2004 2:05 pm
#4
BryianN wrote:
Guardsman Armor
Armor Rating: Medium
Special Protection: Kinetic, Stun
Base Effectiveness: Electricity, Heat, Blast
Vuln: Lightsaber, Cold, Acid
High HAM costs
Stealth Armor
Armor Rating: Light
Special Protection: Kinetiic, Cold
Base Effectiveness: Stun, Blast
Vuln: Lightsaber, Heat, Acid, Electricity
Low HAM costs and added bonuses to terrain navigation
Ranged Support Armor
Armor Rating: Light
Special Protection: None
Base Effectiveness: Stun, Electricity, Cold, Acid, Blast, Heat
Vuln: Lightsaber, Kinetic
Medium HAM costs and added bonuses to defense vs. Ranged and Accuracy
Medical Support Armor
Armor Rating: Light
Special Protection: Stun
Base Effectiveness: Electricity, Blast, Kinetic
Vuln: Lightsaber, Acid, Heat, Cold
Low HAM costs and added bonuses to all medical treatment speed, range, and effectivness.
Melee Support Armor
Armor Rating: Light
Special Protection: Kinetic
Base Effectiveness: Stun, Cold, Blast, Heat
Vuln: Lightsaber, Electricity, Acid
Low HAM costs and added bonuses to defense vs. Melee and +X (varies like a stat)to all Defense vs. Dizzy, Blind
Tank Armor
Amor Rating: Heavy
Special Protection: Acid
Base Effectiveness: Stun, Electricity, Cold, Blast, Heat, Kinetic
Vuln: Lightsaber
Highest HAM costs and lowered bonuses to melee speed and lowered bonuses to movement speed
woo
someones been busy while ive been gone 
Drummerboychris
Tue Sep 21, 2004 6:48 pm
#5
Jedi Hunter Armor
Armor Rating: Light
Special Protection: Electricity
Base: Lightsaber, Kinetic, Energy
Vuln: Stun, Cold, Acid, Heat
HAM Costs: Higher then composite to account for weight of cortosis
Resources: Mainly Based around Cortosis Ore and other heavy ores. Little to no organics
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