Armorsmith Archive

Thread: Interesting thing I noticed about experimenting the other day.....

Asir_SWG
Mon Sep 20, 2004 7:32 am
#1


Interesting thing I noticed about experimenting the other day.....


When experimenting on an item have you noticed that the complexity of the item increases every time you experiment... The net effect is that if you experiment one point at a time, compared to say 2 large blocks, the complexity will be 10 more. This has a big impact of factory times, for example if you make layers and experiment 1 point at a time it will take 50% longer for the layers to finish than if you did 2 large blocks.


Just something to think about....




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lisasdarren
Tue Sep 21, 2004 2:49 am
#2






Asir_SWG wrote:

Interesting thing I noticed about experimenting the other day.....


When experimenting on an item have you noticed that the complexity of the item increases every time you experiment... The net effect is that if you experiment one point at a time, compared to say 2 large blocks, the complexity will be 10 more. This has a big impact of factory times, for example if you make layers and experiment 1 point at a time it will take 50% longer for the layers to finish than if you did 2 large blocks.


Just something to think about....





Factories base the construction time on the original pre-experimentation complexity





Trax Treort - Rifleman, Fencer & Imperial Pilot
Mo-Ti
Tue Sep 21, 2004 3:47 am
#3






lisasdarren wrote:


Factories base the construction time on the original pre-experimentation complexity





Not true.





Owem Mo-Ti
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Vastar
Tue Sep 21, 2004 5:58 pm
#4

So, would that affect anything other than factory time?



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lisasdarren
Wed Sep 22, 2004 4:53 am
#5





Mo-Ti wrote:




lisasdarren wrote: Factories base the construction time on the original pre-experimentation complexity







Not true.






From the architect FAQ:


Q-4.6: Does schematic complexity from experimentation affect the factory run time?


A-4.6: No.


From Bandola: "It has been proven that it is only the original complexity that counts, not the experimented final complexity. If unsure try it yourself with something simple like walls, they still take 120 secs per whether at unexperimented 15 complexity or fully experimented 20+, I have made tens of thousands of walls, always fully experimented (useful for checking if you are in an experimentation rut before hitting the big stuff) and I always get 120 secs per."






Trax Treort - Rifleman, Fencer & Imperial Pilot
Blimigerite
Wed Sep 22, 2004 6:39 am
#6

I have never noticed anyincrease in factory time on any of my items no matter how I experiement.



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Andymantium
Wed Sep 22, 2004 7:39 am
#7

I don't think I've noticed any difference on my factory times even with different experimentation variations.



K

ra1f
Wed Sep 22, 2004 10:31 am
#8


Item complexity is a carry over from beta. Originally the Insurance costs of the item would be tied to the final complexity of it. But when variable item insurance costs went away, final item complexity means little. If you notice, everytime you hit experiment it increases the complexity. It increases the same if you just hit 1 button at a time, or max it out. The logic there is that you had tobalance "Risk of Failure" to the increase of item complexity, since at pre-master levels especially, or when experimenting on mulitple attributes at one time, the Failure risk increases (little red bar to the right)


But as i said, no real effect anymore since item insurance isn't nearly as complex (or costly) as it once was intended to be.


As far as factory times being related to complexity, I'm not sure, never noticed.

Message Edited by ra1f on 09-22-2004 10:32 AM



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Tirgwystraff
Thu Sep 23, 2004 12:04 am
#9

The complexity matters for hand crafting, not for factory runs. Try it. And unexperimented stim A may take 19 seconds, and experimented one 24 +. An unexperimented armorweave seg is 29 seconds ( or 24? ) and experimented is 41 seconds , etc....



Newmoon Tirgwystraff
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royalewitcheez
Thu Sep 23, 2004 12:04 pm
#10



Tirgwystraff wrote:
The complexity matters for hand crafting, not for factory runs. Try it. And unexperimented stim A may take 19 seconds, and experimented one 24 +. An unexperimented armorweave seg is 29 seconds ( or 24? ) and experimented is 41 seconds , etc....





If this is true, you rock for noticing it. :thumbsup:



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